Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-09-2018, 02:56 PM   #1
GWJ
 
GWJ's Avatar
 
Join Date: Mar 2013
Default Homebase

How to build it? As an Ally?
GWJ is offline   Reply With Quote
Old 10-09-2018, 03:17 PM   #2
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Homebase

Quote:
Originally Posted by GWJ View Post
How to build it? As an Ally?
Definitely not as an Ally, unless it's going to travel with you on your adventures rather than staying behind. I believe there are rules for buying a base as a variant Patron; in fact, I see that they're in GURPS Supers, which I wrote! You can also find rules for buying it as a variation on Signature Gear.
__________________
Bill Stoddard

I don't think we're in Oz any more.
whswhs is online now   Reply With Quote
Old 10-09-2018, 03:22 PM   #3
David Johnston2
 
Join Date: Dec 2007
Default Re: Homebase

How to build what? Ordinarily I'd only buy something that isn't a person as an ally if it's a means to exceed the technological or biological capabilities of the setting.
David Johnston2 is offline   Reply With Quote
Old 10-09-2018, 04:10 PM   #4
Kax
 
Kax's Avatar
 
Join Date: Aug 2004
Location: God's Own Country
Default Re: Homebase

A home base implies very strongly a place that's safe and both stores and supplies (if it's not just your own hidey-hole) equipment and food.

Which makes it a patron.

That same can be done with a company you own or part-own. (which makes me think of doing that for my players, as they have people for organising party stuff, so a Patron 'corporation' comprised of thermselves and their staff is valid)

But there are other uses; per above, check the Supers rules for bases.
__________________
Paul May | MIB 1138 (on hiatus)
Kax is offline   Reply With Quote
Old 10-09-2018, 06:05 PM   #5
Humabout
 
Humabout's Avatar
 
Join Date: Aug 2008
Default Re: Homebase

I'd build it as Base (GURPS Power-Ups 2 - Perks, p. 17)
__________________
Buy My Stuff!

Free Stuff:
Dungeon Action!
Totem Spirits

My Blog: Above the Flatline.
Humabout is offline   Reply With Quote
Old 10-09-2018, 06:43 PM   #6
Refplace
 
Refplace's Avatar
 
Join Date: Nov 2008
Location: Yukon, OK
Default Re: Homebase

Quote:
Originally Posted by Kax View Post
A home base implies very strongly a place that's safe and both stores and supplies (if it's not just your own hidey-hole) equipment and food.

Which makes it a patron.

That same can be done with a company you own or part-own. (which makes me think of doing that for my players, as they have people for organising party stuff, so a Patron 'corporation' comprised of thermselves and their staff is valid)

But there are other uses; per above, check the Supers rules for bases.
The Captains Boat, Pyramid #3/71 took that approach, treating a spaceship (and misc crew) as a Patron.
__________________
My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more!
My GURPS fan contribution and blog:
REFPLace GURPS Landing Page
My List of GURPS You Tube videos (plus a few other useful items)
My GURPS Wiki entries
Refplace is offline   Reply With Quote
Old 10-12-2018, 02:51 AM   #7
Michele
 
Join Date: Aug 2004
Location: Udine, Italy
Default Re: Homebase

What does the base do for the character? Answer that, and you'll know what Advantages to use or adapt.

For instance, I wouldn't define it as a Patron, because a physical place does not normally intervene actively to help, advise and provide guidance.

Base, a Perk from Power-Ups 2, as suggested above, provides the character with a place that he doesn't need to buy with money and that is separate from his property as implied by his Status. This is a useful alternative to actually buying a Bat-cave, but only if you have Status 1 or higher (i.e., you can generally afford the real estate, even though the GM won't count the money to the last dime).

However, Base may well be just an empty garage, or an empty apartment: nothing is said about equipment, stores, vehicles etc. To work around this, I wouldn't forbid a player from purchasing Base and SOP: On Alert, another useful Perk, to let him have a full kit bag always ready in case of emergency and keep it hidden in the Base, instead of at home or with him at all times. The equipment would only be what he can normally have available and buy.
__________________
Michele Armellini
GURPS Locations: St. George's Cathedral
Michele is offline   Reply With Quote
Old 10-12-2018, 08:11 AM   #8
Stormcrow
 
Join Date: Aug 2004
Location: Ronkonkoma, NY
Default Re: Homebase

I don't understand the question. Aside from some base-building rules mentioned above, if we're just using the Basic Set, you build a base by citing the justification for your character having a base. Who paid for it? Your Patron? Does the Patron have those kinds of funds and willingness to build the base? Your own Wealth? Are you that Wealthy? Did you take it over on an adventure (in which case, it's free)?

I don't see a need to define a base as part of your character. You just need to explain the resources you called upon to get a base.
Stormcrow is offline   Reply With Quote
Old 10-12-2018, 02:54 PM   #9
Humabout
 
Humabout's Avatar
 
Join Date: Aug 2008
Default Re: Homebase

Quote:
Originally Posted by Humabout View Post
I'd build it as Base (GURPS Power-Ups 2 - Perks, p. 17)
This perk very specifically gives you a safe base of operations from which to work. You don't need to stat anything. If you want a better base of operations, spend money on one. It's really pretty straight forward.
__________________
Buy My Stuff!

Free Stuff:
Dungeon Action!
Totem Spirits

My Blog: Above the Flatline.
Humabout is offline   Reply With Quote
Old 10-12-2018, 07:03 PM   #10
Hide
 
Hide's Avatar
 
Join Date: Nov 2016
Default Re: Homebase

Quote:
Originally Posted by Humabout View Post
I'd build it as Base (GURPS Power-Ups 2 - Perks, p. 17)
I second this one.
Are you aiming for another purpose?
Hide is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 02:54 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.