11-08-2017, 07:29 PM | #1 |
Join Date: Dec 2009
Location: Jacksonville FL
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Shields
I have a player that wants to make a tank type character with an iron shield. He saw the shields in basic, chose a large shield and upgraded it to an iron shield according to the rules on B 287. Another player of mine said that the same large shield in Low Tech pg 116 has different stats.
Which rules generally supersede which for a DF type game?
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11-08-2017, 07:31 PM | #2 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Shields
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11-08-2017, 07:49 PM | #3 | |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Shields
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11-08-2017, 08:11 PM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Shields
See Adventurers p.107: a Dwarven Large Shield costs $450 and weighs 50 lbs.
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11-08-2017, 09:27 PM | #5 |
Join Date: Aug 2012
Location: Northeast Kansas
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Re: Shields
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11-08-2017, 10:03 PM | #6 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Shields
This forum is for the Dungeon Fantasy Roleplaying Game, which is self-contained. No GURPS book is relevant here.
In the DFRPG, you get a metal shield by applying the dwarven, meteoric, or orichalcum modifier; see Adventurers, p. 107. Dwarven and meteoric shields are heavy and give +1 damage with bashes and rushes; orichalcum shields are light, and consequently give no damage bonus, but they make it dangerous to try a parry against a bash or rush because they're harder than everything but other orichalcum. All three are fireproof and all three are cheaper to make mirrored.
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11-10-2017, 01:36 PM | #7 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Shields
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11-10-2017, 01:54 PM | #8 |
Join Date: Feb 2008
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Re: Shields
I'd say if somebody knows what orichalcum is in the first place, it would be obvious on sight. You'd have to purposefully disguise it to fool anybody in the know.
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11-10-2017, 01:55 PM | #9 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Shields
See Superior Weapons and Armor under Identifying the Good Stuff, Exploits p. 25.
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11-10-2017, 02:28 PM | #10 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Shields
Quote:
Good point though that assumes investigating gear post-combat. I wonder if that would work in combat.
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