Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Munchkin > Munchkin 101

Reply
 
Thread Tools Display Modes
Old 08-10-2017, 09:07 PM   #1
josh_dog2
 
Join Date: Aug 2016
Default Hippopede and Level 9

I was at level 9 during a game tonight and drew the Hippopede monster (Level 20). It states that "If you successfully run away, go up a level." During the fight it was leveled up beyond my combat points forcing me to attempt to run away. However, if I were to successfully run away I would gain a level. The rules state (with a few exceptions) that you cannot gain the winning level unless you defeat a monster. Also you it has been stated that no player can refuse to take a level. In this scenario, would I have been forced to suffer the bad stuff (death in this case), since any successful run away attempt would have put me at level 10?
josh_dog2 is offline   Reply With Quote
Old 08-10-2017, 11:14 PM   #2
Andrew Hackard
Munchkin Line Editor
 
Andrew Hackard's Avatar
 
Join Date: Aug 2004
Location: Austin, TX
Default Re: Hippopede and Level 9

You can still try to Run Away. If you succeed, you get away but you cannot get the level.
__________________
Andrew Hackard, Munchkin Line Editor
If you have a question that isn't getting answered, we have a thread for that.

Let people like what they like. Don't be a gamer hater.

#PlayMunchkin on social media: Twitter || Facebook || Instagram || YouTube
Follow us on Kickstarter: Steve Jackson Games and Warehouse 23
Andrew Hackard is offline   Reply With Quote
Old 08-11-2017, 05:17 PM   #3
josh_dog2
 
Join Date: Aug 2016
Default Re: Hippopede and Level 9

Thanks for the answer Andrew although I find the ruling a bit interesting. Other rules would have led me to believe it would be the other way around in which a successful run away attempt would not be possible due to the level gain.

I would have based that off of a couple of things.

1. As far as I know, at level 9 you cannot play a GUAL card and not take the level in attempt to get rid of it. This might be applicable in an instance where you are trying to avoid charity.

2. In a previous ruling on a post of mine, you stated something similar in that you can not refuse to take a level from a fight. http://forums.sjgames.com/showthread.php?t=145216

Also if I may piggyback on the original question. Lets say I was at level 8 and instead of rolling to run away, I used one of the various automatic escape cards, would that count as a successful runaway in order to gain the extra level?

Last edited by josh_dog2; 08-11-2017 at 06:05 PM. Reason: grammer
josh_dog2 is offline   Reply With Quote
Old 08-13-2017, 07:50 AM   #4
MunchkinMan
 
MunchkinMan's Avatar
 
Join Date: Aug 2004
Location: Macungie, PA
Default Re: Hippopede and Level 9

This is not the same situation as intentionally playing a card that is specifically designed to give you a level. Those cards can't be played when you are at Level 9. Also, I can't see a way to justify that someone can't Run Away from a Monster just because the Bad Stuff or other effects can't be applied to them. There are also many cases where a secondary side effect of some action that gives a level that doesn't say that level can be the Winning Level can still be played.

Think more along the lines of a Curse/Trap that is played on you, or Bad Stuff from a Monster when you can't suffer the effect. As an example of what I mean, Curse! Lose Your Race from the original Munchkin tells you to discard any Race(s) you have in play, but has no effect on you when you have no Race(s) in play. Finding a Curse that doesn't affect you doesn't change the game play (i.e., you don't get to ignore that card and kick down another door), nor are you prevented from playing an ineffective Curse on another player. Another good example from the original Munchkin game is Shrieking Geek, with Bad Stuff that makes you lose Race and Class cards you have in play: if you have neither of these things, nothing happens to you. In no way does that mean you can't Run Away from the Monster, nor does that mean you are automatically successful in running away.
__________________
Erik D. Zane
Munchkin NetRep -- munchkin@sjgames.com
MiB #1029
MunchkinMan is offline   Reply With Quote
Old 08-14-2017, 08:23 PM   #5
josh_dog2
 
Join Date: Aug 2016
Default Re: Hippopede and Level 9

Quote:
Originally Posted by MunchkinMan View Post
...I can't see a way to justify that someone can't Run Away from a Monster just because the Bad Stuff or other effects can't be applied to them.
Thank you MunckinMan, that was more of an answer I was seeking, in that the intent of the secondary effect was to never stop someone from running away in a scenario like that.

I also took a look at the rules sheet (as I should have done in the first place) and in the Conflicts between Cards and Rules section it does state to ignore any card effect that would contradict one of the 4 commandments of munchkin.
josh_dog2 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:11 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.