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11-08-2017, 07:29 PM | #1 |
Join Date: Dec 2009
Location: Jacksonville FL
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Shields
I have a player that wants to make a tank type character with an iron shield. He saw the shields in basic, chose a large shield and upgraded it to an iron shield according to the rules on B 287. Another player of mine said that the same large shield in Low Tech pg 116 has different stats.
Which rules generally supersede which for a DF type game?
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11-08-2017, 07:31 PM | #2 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Shields
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11-08-2017, 07:49 PM | #3 | |
Join Date: Aug 2004
Location: MO, U.S.A.
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Re: Shields
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11-08-2017, 08:11 PM | #4 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Shields
See Adventurers p.107: a Dwarven Large Shield costs $450 and weighs 50 lbs.
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11-08-2017, 09:27 PM | #5 |
Join Date: Aug 2012
Location: Northeast Kansas
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Re: Shields
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11-08-2017, 10:03 PM | #6 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Shields
This forum is for the Dungeon Fantasy Roleplaying Game, which is self-contained. No GURPS book is relevant here.
In the DFRPG, you get a metal shield by applying the dwarven, meteoric, or orichalcum modifier; see Adventurers, p. 107. Dwarven and meteoric shields are heavy and give +1 damage with bashes and rushes; orichalcum shields are light, and consequently give no damage bonus, but they make it dangerous to try a parry against a bash or rush because they're harder than everything but other orichalcum. All three are fireproof and all three are cheaper to make mirrored.
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11-10-2017, 01:36 PM | #7 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Shields
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