08-27-2020, 05:44 AM | #61 |
Join Date: Feb 2016
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Re: Useful Low-Powered Abilities [Powers/Supers]
Computer Brain uses computer programs, which are digital records that can be easily copied and found on the Internet, so they are going to be cheaper (and that is just a suggested cost, I use a similar cost for Computer Brain in my games for legitimate programs). Basic (p. 71) says that the GM determines the cash cost of the materials for Super-Memorization, and my costs are comparable to the costs given for Grimoires from RPM, if you replace the cost per +1 for one ritual to cost per CP for a broader skill. Now, everyone will have their own costs, and $100 per CP may be suitable for some settings, though that would represent books you could get from a Barnes & Noble or that you could purchase on a Kindle in contemporary society.
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08-27-2020, 05:55 AM | #62 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Useful Low-Powered Abilities [Powers/Supers]
$128,000 for 8 points sounds like way too much. For comparison, brain chips in Ultra-Tech cost $1,000 per point at TL 9. I wouldn't go much higher than that, or you're making the advantage pointless.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
08-27-2020, 08:31 AM | #63 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Useful Low-Powered Abilities [Powers/Supers]
Quote:
2. Modular Abilities is not Transient. |
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08-27-2020, 08:43 AM | #64 |
Join Date: Mar 2016
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Re: Useful Low-Powered Abilities [Powers/Supers]
How exactly would you consume $128,000 worth of textbooks in 8 seconds? It'd be tough just flipping through one textbook per second, and that would be dozens, if not hundreds.
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powers, supers |
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