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Old 01-19-2016, 02:24 PM   #21
Nereidalbel
 
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IQ + 10 and Magical Aptitude +10

So they learn spells at IQ 30?

How is this not game breaking? Even for a four-color supers campaign, this is absurd; it breaks the 3d6 mechanic that skills (and spells) rely on.
In a 1400 point game, this is not a surprising skill level.
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Old 01-19-2016, 03:44 PM   #22
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Linking many instances of Leech with Steal [Attribute]
Wouldn't that then make it a single dependency on leeching if you get them all at once?

And wouldn't that single instance have a value based on the rarity of the most minor stat, which would be Magery?

That's like getting multiple dependencies as a vampire, replacing blood with "Platelets, Hemoglobin, White Cells, Red Cells, Plasma" to get massive points.
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Old 01-19-2016, 03:54 PM   #23
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Wouldn't that then make it a single dependency on leeching if you get them all at once?

And wouldn't that single instance have a value based on the rarity of the most minor stat, which would be Magery?

That's like getting multiple dependencies as a vampire, replacing blood with "Platelets, Hemoglobin, White Cells, Red Cells, Plasma" to get massive points.
Unless they're done via Malediction, in which case some will succeed and some will fail on any given attack. It's also possible that spells like Lend [Attribute] can work as valid substitutes, at least for the short term.

But yeah, these templates just look like an unholy mess that would be nearly unplayable.
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Old 01-19-2016, 04:17 PM   #24
Peter Knutsen
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Originally Posted by cvannrederode View Post
IQ + 10 and Magical Aptitude +10

So they learn spells at IQ 30?

How is this not game breaking? Even for a four-color supers campaign, this is absurd; it breaks the 3d6 mechanic that skills (and spells) rely on.
I suspect that several other aspects of those writeups are blatantly RAW-illegal, but there's actually nothing wrong with having a spellcasting skill way higher than 18, or a spellcasting base (IQ+Magery) way higher than 18.
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Old 01-19-2016, 05:07 PM   #25
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The "point" of them being separate is that they each require a minute or more to cast, a skill roll, a resistance roll, a separate learning, separate durations, separate and independent.
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Old 01-19-2016, 07:09 PM   #26
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Actually, they learn with a base of IQ 20 and Magical Aptitude 30 = 50.

They enchant with bonuses to Sacred Architecture, Symbol drawing and Visualization (Reliable) to and efective Skill of 150-180, without putting additional energy, witch they syphoon at 30,000 Mana (with PHTP from GURPS Technomancer 3rd ed) per casting from a small Mana Generator from their 30 ton spaceships (Meager 30 mana/second) , with a casting time of 30 hours.
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Old 01-19-2016, 07:32 PM   #27
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That seems somewhat over the top, not really sure how an IQ 20 entity with many (I guess) spells at 150+ skill and 30K mana per hour is reasonably going to be challenged.
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Old 01-19-2016, 07:49 PM   #28
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That seems somewhat over the top, not really sure how an IQ 20 entity with many (I guess) spells at 150+ skill and 30K mana per hour is reasonably going to be challenged.
Static (Magic) will seriously mess with them.
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Old 01-19-2016, 08:46 PM   #29
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Static (Magic) will seriously mess with them.
I guess, I would think they have some counter-counter measures in place for that kind of thing though. They're not just uber-magically adept but absurdly smart as well.
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Old 01-20-2016, 08:31 AM   #30
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I suspect that several other aspects of those writeups are blatantly RAW-illegal, but there's actually nothing wrong with having a spellcasting skill way higher than 18, or a spellcasting base (IQ+Magery) way higher than 18.
Being allowed by the rules is one thing. Pushing the rules past the point where they no longer work as originally intended is another....

Skill levels in the 20 to 30 range can be played off as reasonable, with someone who is almost perfect and can pull of success in "impossible" circumstances. But 150+ just goes beyond reasonableness with the mechanic. Relying on a specific counter measures (which begs counter-counter measures, the counter-counter-counter etc...) just makes an arms race of modifiers. You're just tallying and comparing modifiers with a calculator at that point...the dice roll is meaningless except for results of 17 or 18.

Bottom line is, in my view, what's trying to be done is just beyond the scope of the system as written. They're just too much, and push things beyond balance-ability (IMO).

Re-reading the templates...Bunnies and Burrows popped into my head, with it's description of IQ 30 humans, and how alien they were.
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