02-19-2018, 07:21 AM | #1 |
Join Date: Sep 2004
Location: Montréal, Québec
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Missile spells at Magery 0
Magery 0 allows learning and casting some missile spells, but the energy per turn is based on a multiple of spellcasting talent.
Can elves cast a zero-cost Concussion that does no damage but requires a HT-3 roll? Can they learn missile spells for the purpose of prerequisites, but never cast them? Are all missile spells secretly Magery 1, but only some bother listing it?
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02-19-2018, 01:06 PM | #2 |
Join Date: Apr 2010
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Re: Missile spells at Magery 0
Missile spells always let you invest a minimum of one energy point. Your Magery only affects the upper limit. This is defined in the Missile Spells section on Spells pg 13.
For Concussion, I'd imagine a Magery 0 mage could still invest 2 energy points per second. Though I'm going back and forth on that. |
02-19-2018, 02:00 PM | #3 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Missile spells at Magery 0
Yes, it's a little weird, but basically "from 1 to level" is from 1 to 0 at level 0, 1 to 1 at level 1, or 1 to N at level N = 2 or higher. The first two cases can be summarized as "1." Concussion is indeed an oversight; call it 2 instead of 1, since explosive Missile spells are really just double-cost Missile spells.
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concussion, missile spells |
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