02-04-2011, 03:30 PM | #841 | |
Join Date: Aug 2004
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Re: 50-point Abilities
Quote:
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02-04-2011, 04:21 PM | #842 |
Banned
Join Date: Apr 2008
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Re: 50-point Abilities
Hard to Tag: DR50 (Ablative -80%, Hardened 2 +40%, Probability Power-10%, Must be able to move* -30%, Net = -80%. Cost 1/DR. [50]
*i.e. Capable of taking a move or change posture maneuvre in their next turn. (Note, they don't have to take the maneuver, this is just the theoretical definition used for 'able to move'.) |
02-04-2011, 04:38 PM | #843 | |
Join Date: Aug 2004
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Re: 50-point Abilities
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03-29-2011, 04:19 PM | #845 |
Join Date: Mar 2011
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Re: 50-point Abilities
The `GURPS 4 - Advantages.pdf' file/document can be found @ the following link: http://qke4ha.blu.livefilestore.com/...ownload&psid=1
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06-16-2011, 06:01 PM | #846 |
Join Date: Jun 2009
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Re: 50-point Abilities
Slicing Dash
Enhanced Move (Ground) 1 (All-Out -20%, Cosmic (Instantaneous Acceleration) +50%, Road Bound -50%, Link +10%) [18] Cutting Attack 1 (Aura +80%, Melee Attack: Reach C -30%, Partial Dice (+1) +3, Link +10%) [16] Permeation (Common (Enemies) 20, Can Carry Objects (No Encumbrance) +10%, Accessibility (Only during Slicing Dash) -30%) [16] You dash forward in a straight line, slicing through any enemies in your way.
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Who is this kid? [link] Last edited by Psychotime; 06-17-2011 at 06:56 PM. |
06-17-2011, 08:15 AM | #847 | |
Join Date: Sep 2009
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Re: 50-point Abilities
Quote:
Having actual healing blood with no compatibility issues (AB+ i think? not sure) would be a world changing event.. Such a character would serve the world better by simply donating blood to hospitals and the red cross (or selling) every day than fighting crime. He could get filthy rich for it, too. |
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07-11-2011, 07:02 PM | #848 |
Join Date: Dec 2006
Location: Madison, AL
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Re: 50-point Abilities
Is the advantages PDF available for download anywhere now?
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07-11-2011, 07:10 PM | #849 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: 50-point Abilities
I mirrored it on my website:
http://gurpsland.no-ip.org/#GURPSAdvantages
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 07-11-2011 at 07:34 PM. |
07-11-2011, 08:21 PM | #850 |
Join Date: Mar 2011
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Re: 50-point Abilities
Pun: Affliction: Cumulative +400%, Inflicts Modular Ability: Cosmic +100%, only works on reptiles, or reptile-like creatures -20%, reduced range 3 -30%, blood agent -40%. Extended Duration*10 +40% inaccurate 3 -15% nuisance effect (makes stealth difficult) -5% 53 points total.
This ability allows the user to produce concentrated cosmic power and fire it. If this gets into the targets system they will be able to use it however they see fit. The power itself glows brightly being the power of creating make stealth impossible while it is used. (Not intended to be balanced I just wanted to see what I could do.) |
Tags |
gurpsland, house rules, pdf, powers, sample powers |
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