07-18-2014, 01:09 PM | #1 |
Join Date: Jan 2011
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Negative HP and its effects
I have a question concerning injuries.
When a character has HP in the range between 0 and -1xHP, he has to suffer from the following effect: "make a HT roll at the start of your next turn ... Failure means you fall unconscious. Success means you can act normally, but must roll again every turn to continue functioning." (B419) On the other hand, when he eventually falls unconsicous and awakes after one or more hours, the rules state that "you can act normally. You do not have to roll against HT every second to remain conscious unless you receive new injury." (B234) This means that there are basically two health states in which a character can be when his hit points are in the range of 0 and -1xHP: 1.) Freshly injured and not been unconsicous: The character has to make a HT roll to act as described above to not fall unconsicous and is therefore harshly disabled. 2.) After unconsicousness: The character can basically act as if he had HP between 0 and 1/3xHP as long as he does not receive a new injury. Similar rules also hold true for lower health with the additional chance of death and the possibility of not waking from unconsciousness. Is this correct? If yes, isnt it in some situations desirable for a character to fall unconsicous to transfer from state 1.) to state 2.)? Also, is there another possibility instead of falling unconscious (e. g., resting for a certain amount of time) to transfer from state 1.) to state 2.)? |
07-18-2014, 01:20 PM | #2 |
Join Date: Jun 2013
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Re: Negative HP and its effects
I'd either disregard the existence of state 2 (once you're below HP 1, doing anything strenuous can be a bad idea) or allow someone who rests for half an hour or so to switch from state 1 to state 2.
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07-18-2014, 07:32 PM | #3 |
Join Date: Sep 2004
Location: Canada
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Re: Negative HP and its effects
Falling unconscious doesn't transfer you from state 1) to state 2). It transfers you to "unconscious", which is worse than either because you don't even get a dice roll to see if you can keep acting.
It's not "a light nap" either, you don't recover in seconds just because someone shouted at you. Eventually you go from unconscious to state 2. If you haven't passed out, sleeping or otherwise "bed resting" would do as an equivalent - but you'd still need to be "out" for at least an hour before I'd let you get up and limp around. Or someone can use really good First Aid, magic, ultratech, psi, or whatever on you and fix you :) I confess I play in Fantasy games so that players have the option of trading the "incapacitated by injury" condition for resources.
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07-18-2014, 07:56 PM | #4 | |
Join Date: Nov 2006
Location: Heartland, U.S.A.
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Re: Negative HP and its effects
I think yes.
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I would argue that if you simply Do Nothing, then after an hour you should still get the HT roll to see if you move from state 1.) to state 2.). I would also argue that if you wish, you can simply surrender to unconsciousness instead of trying to make a HT roll to stay awake.
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07-18-2014, 08:02 PM | #5 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: Negative HP and its effects
Another thing to remember:
When a PC first goes into State 1, it's because some opponent is trying to transfer him into state Dead. So staying awake to either kill the bad guy or get to a place of safety is a good thing. What we do after entering state 1 is allow a pc who succeeds on 3 consecutive stay awake rolls while Doing Nothing to be considered stable as long as he continues to do nothing until he gets first aid/rest. That way, at the end of the fight, it's possible to have them just be walking wounded instead of unconscious. We also allow a movement of 1 hex while Doing Nothing - not RAW, I know, but a bit more forgiving and allows for a choice, move 1 hex automatically, or risk a HT roll to move at half speed.
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07-18-2014, 08:29 PM | #6 | |
Join Date: Apr 2013
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Re: Negative HP and its effects
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07-19-2014, 07:59 AM | #7 | |
Join Date: Aug 2004
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Re: Negative HP and its effects
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07-21-2014, 04:41 AM | #8 |
Join Date: Jan 2011
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Re: Negative HP and its effects
Thank you for your answers and hints.
I do not think that a transition between the two above-mentioned states of injury is always undesired. Imagine that the PCs survived an encounter, but with one PC in state 1.), i. e., freshly injured with HP between 0 and -1xHP. If the PCs want to continue their crawl through the dungeon, it is more favorable if the disabled PC is again able to walk and act. Thus, if they have no suitable supernatural/ultra-tech support to heal him, they want to bring the disabled PC from state 1.) to state 2.), i. e., HP between 0 and -1xHP after unconsciousness. I was just hoping that there is another possibility by the rules which states how long the injured PC had to wait/rest/sleep before he can perform the transition between the two states as if he had fallen unconscious. But this does not seem to be the case. However, a reasonable house rule seems to be that the unconsciousness time can also be replaced by continuous resting/sleeping time. |
07-21-2014, 11:30 AM | #9 |
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Join Date: Mar 2006
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Re: Negative HP and its effects
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Last edited by namada; 09-21-2014 at 12:16 AM. |
07-21-2014, 12:47 PM | #10 | |
Join Date: Jun 2006
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Re: Negative HP and its effects
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Tags |
health, injury, recovery, unconscious, unconsciousness |
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