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Old 09-19-2016, 12:58 PM   #1
Aleph
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Default New Scenario: Dogpile

New Scenario: Dogpile

You can find this new Ogre scenario at the link above. Please play it and comment - on game balance, clarity of instructions, or whatever else you think of - here in this thread.
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Old 09-19-2016, 05:17 PM   #2
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Default Re: New Scenario: Dogpile

Cool!

Here be a map:
https://drive.google.com/open?id=0B1...k9DazF6bEY4YjQ

Avast ye scurvy swabs!

'Tis time fer the playin' o' the scenarrrrio!

Last edited by tomc; 09-19-2016 at 05:41 PM. Reason: Rephrased in honor of the day.
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Old 09-19-2016, 08:31 PM   #3
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Default Re: New Scenario: Dogpile

Please try this and let us know how things go. We're especially interested in how the game ends - how many units were killed, and the status of the ogre upon "death". We're looking to refine the victory levels, so final end results will be very helpful!

Remember - Ogre rules. Ramming, not overrun, and no stacking!

D.
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Old 09-20-2016, 01:55 PM   #4
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Default Re: New Scenario: Dogpile

No Sun Tzu reference?

"Placed Randomly" should probably get some exposition, if only in a sidebar.
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Old 09-20-2016, 07:08 PM   #5
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Default Re: New Scenario: Dogpile

Maybe I did something wrong with the conventional forces in my initial playing (solitaire). The result was the Ogre sweeping the board with 34 treads and one 2B remaining. The luck of the draw did put two GEVs adjacent to each other, so those both got rammed. The first turn is probably the only time GEVs are at risk of ramming. The Ogre fired both missiles immediately, killing two HVYs. Total first-turn kills were 2x GEV, 1x MSL, and 4x HVY, plus 3 other armor disabled. After that, the Ogre stayed within range of no more than four LADs at a time, usually only two. So the Paneuropeans lost a lot of firepower from the get-go.

Time to try again and see if that result was a fluke. Thanks for the map, tomc.
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Old 09-20-2016, 08:16 PM   #6
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Default Re: New Scenario: Dogpile

Quote:
Originally Posted by ghostofjfd View Post
Time to try again and see if that result was a fluke. Thanks for the map, tomc.
You're welcome.

My Mark V functionally died on turn 9 with nothing but 12 AP remaining. I ran to the corner, ramming whenever possible. Fired the two missiles at the HVYs, and went for 1:1s whenever possible. Took out 14 armor units (6 HVYs, 5 GEVs, and 3 MSLs) plus the 2 LADs in the corner. Once my movement dropped to one I was toast.

Next time I might put a higher priority on ramming with every move. From your report, it looks like the best defense is a good offense. Kill as much and as quickly as possible.
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Old 09-20-2016, 08:19 PM   #7
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Default Re: New Scenario: Dogpile

The deployment adjacent to the Ogre seems an awfully baroque way of determining the PEs forces. They could end up anywhere from 10 units hot to avenge the units disabled under the treads of the ogre to starting with 2/3 their MSL/GEV complement and NO HVYs, the rest being irradiated hulks.

(Admittedly, I'm a firm believer in the advice about missiles from the old Ogre Book, about use them ASAP, or lose them on the rails. 2 missiles = 2 D/X'd heavies fairly often; and saving them for the LADs means losing them without effect around half the time)
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