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Old 06-24-2015, 03:19 AM   #1
Ortega
 
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Default GURPS supplements that you'll like read

Here my list:

- Dungeon Fantasy urban adventures
- hot spot: 19th-century London
- supporting cast: manor servants
- supporting cast: weird circus
- Locations: old Prison and Jails
- Locations: infamous places (gambling house, brothel, slave market, dog fight, and so on...)
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Old 06-24-2015, 07:29 AM   #2
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Default Re: GURPS supplements that you'll like read

The period between the fall of Rome and the rise of the Vikings could use some love.
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Old 06-24-2015, 09:31 AM   #3
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Default Re: GURPS supplements that you'll like read

GURPS: Stand Still, Stay Silent
A Neonorse post-apocolypse webcomic that isn't about zombies, really.


GURPS: Supplements
Rules for PCs and NPCs interested in writing and publishing role-playing game supplements.


GURPS: Rising Sun
Oh do come on now, we have a WWII supplement for ROMANIA but nothing for Japan? Somebody just find the old notes and put them in a PDF- I don't care if you even bother to update them to 4e.
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Old 06-24-2015, 09:34 AM   #4
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Default Re: GURPS supplements that you'll like read

Oh, I could think of many. Off the top of my head:

(a) A collection of reasonably simple and abstract (i.e., not too nitty gritty) rules for anime-style "Real Robot" mechas. I have read cool stuff in Spaceships 4 and on Pyramid, but it would be nice to have everything in a single booklet. I guess there is going to be relevant material in the Vehicle Design System that Pulver is currently writing.

(b) Concise, playable historical settings in the style of old 3e supplements. Shorter supplements (say, 50 pages) would also do. I liked the one on the Crusades, for instance.

(c) Anything Banestorm related. Really, anything. I am under the impression that that setting does not get the love it deserves, but I guess I am in the minority here.
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Old 06-24-2015, 09:49 AM   #5
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Prohibition-Era detective supplement, gangsters and so forth.
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Old 06-24-2015, 10:03 AM   #6
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Default Re: GURPS supplements that you'll like read

I found myself recently wishing for a GURPS India in 3e tradition.

More classically themed Infinite worlds would go down well.

A fantasy setting with a new magic system (worked example from thaumology, really). The whole setting: both magic and how it interacts with the society.

We're limiting ourselves to source-book type stuff, right?

Quote:
Originally Posted by RyanW View Post
The period between the fall of Rome and the rise of the Vikings could use some love.
You mean other than Hotspots: Constantinople, middle ages, and Arabian Nights? I suppose there's space for something about camelot or charlemange --
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Old 06-24-2015, 11:20 AM   #7
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Default Re: GURPS supplements that you'll like read

High-Tech: Divergent Technology Paths. We have Fantasy-Tech for low TLs, but what about having consistent catalogues for Red Alert craziness, magitech worlds similar to Technomancer (but not based on GURPS Magic!) etc.
Arabian Nights II: the pre-Islam times (or whatever you call it). As opposed to the current book which is largely post-500s in presentation and content.
Babylon.
Magical Economics: all sorts of alternate systems of enchantment written with expectation of said magics of making sense economically.
VDS . . . eventually.
Spaceships: Guide to Making Space Pirates Economically/Tactically/etc. Make Sense
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Old 06-24-2015, 09:42 PM   #8
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Quote:
Originally Posted by vicky_molokh View Post
Spaceships: Guide to Making Space Pirates Economically/Tactically/etc. Make Sense
This is simple to set, you just need a situation where the pirates have a high chance of intercepting merchantmen (Say just on the point where you exit hyperspace from a worlds biggest trade partner) but there's low chance of the pirates being intercepted in turn by the police.

As for the Mecha stuff, don't count on it. A Mecha creation system needs create a variety of different designs quickly.

For an original idea, Hell's Gate, anyone ever read this: http://tvtropes.org/pmwiki/pmwiki.ph...ture/HellsGate ? Well imagine a city built around the titular gate in that series, it would span multiple worlds and timezones, perfect for an adventure. This would most likely be in the Infinite Worlds
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Old 06-25-2015, 02:03 AM   #9
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Default Re: GURPS supplements that you'll like read

Quote:
Originally Posted by scc View Post
This is simple to set, you just need a situation where the pirates have a high chance of intercepting merchantmen (Say just on the point where you exit hyperspace from a worlds biggest trade partner) but there's low chance of the pirates being intercepted in turn by the police.
That's no small feat, being able to both create chokepoints and prevent chokepoints from being patrolled.
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Old 06-24-2015, 11:20 AM   #10
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Quote:
Originally Posted by RyanW View Post
The period between the fall of Rome and the rise of the Vikings
GURPS Empires of Faith: Christians take over Ireland, Scotland, and the Franks, eventually leading to creation of the Holy Roman Empire, while Mohammed appears and Islam takes hold in the Middle East and North Africa, leading to the golden age of the Abbasid caliphs. Buddhism is introduced to Japan and grows in popularity, rivaling Shinto with varying levels of violence, and culminating in the start of the Heian period.
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