11-03-2016, 12:05 PM | #1 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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GURPS Dungeon Fantasy Denizens: Swashbucklers
Who doesn't love a dashing hero? Mix together some swordplay, acrobatics, showing off, and a sexy smile, and you've got one of the most popular options in GURPS Dungeon Fantasy: the swashbuckler. And GURPS Dungeon Fantasy Denizens: Swashbucklers has everything you need to create the hero of your dreams, by gathering together all existing options and power-ups and then adding a whole lot more, such as:I dispatched his guards
(Addendum: If you missed out on the Dungeon Fantasy RPG Kickstarter, or know anyone who did, you can still pre-order it via Backerkit.) — Store Link: http://www.warehouse23.com/products/SJG37-0341
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11-03-2016, 12:11 PM | #2 |
Join Date: Aug 2012
Location: Northeast Kansas
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Re: GURPS Dungeon Fantasy Denizens: Swashbucklers
Well. I'm now ready for the apocalypse. Great family, good job. Now, with this book, life is complete.
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11-03-2016, 12:44 PM | #3 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: GURPS Dungeon Fantasy Denizens: Swashbucklers
Sounds good, looking forward to.
Still no Thief book though? Shame, that's the one I'm really looking forward too. |
11-03-2016, 01:39 PM | #4 |
Join Date: Mar 2013
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Re: GURPS Dungeon Fantasy Denizens: Swashbucklers
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11-03-2016, 01:48 PM | #5 | |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: GURPS Dungeon Fantasy Denizens: Swashbucklers
There's a buried gem that's under Swashbuckler-Innkeeper on page 19:
Quote:
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11-03-2016, 02:14 PM | #6 | ||
Join Date: Nov 2014
Location: Pacific Northwest
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Re: GURPS Dungeon Fantasy Denizens: Swashbucklers
Quote:
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Thieves, however, have been greatly ignored as far as my ground has been able to find. Not even given a spot among the other martial classes in Way of the Warrior. All in all, I'd call this worth it even if you have those pyramids as they introduce a good couple advantages and power-ups that can be translated or built off of for other games.
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11-03-2016, 03:26 PM | #7 | |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: GURPS Dungeon Fantasy Denizens: Swashbucklers
Quote:
Speaking of which, if there are any changes being made to the Swashbuckler in said box, is this book completely compatible?
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11-03-2016, 03:34 PM | #8 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: GURPS Dungeon Fantasy Denizens: Swashbucklers
This is not part of the "I Want It All" level, is it?
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11-03-2016, 04:07 PM | #9 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: GURPS Dungeon Fantasy Denizens: Swashbucklers
Who knows? It's possible.
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11-03-2016, 04:12 PM | #10 |
Join Date: May 2011
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Re: GURPS Dungeon Fantasy Denizens: Swashbucklers
I love Swashbucklers, and there is a lot of good stuff in this. The expanded power-ups and digest of attacks could really flesh out Swashbucklers in play, I think. I like the expanded weapon options, too. The extra templates are all from the Pyramid article, but the lenses are new and offer ways to distinguish characters further still. All that plus advice for Swashbucklers on a henchman budget makes this far more useful than Swords Against Evil alone. This supplement really does all you could want for Swashbucklers, and it is really cool!
That said, I want to join in with all those clamoring for a Dungeon Denizens aimed at Thieves. The Rogue from DD: Swashbucklers does offer a better fighting thief, but Thieves have always seemed like one of the weaker templates, along with Druids (which get much better when you play with Magic: Plant Spells) and (sort of) Martial Artists. I get that they are more niche templates than Knights, Clerics, and Wizards. But Thieves seem less capable as written in DF1. Maybe some more specialized templates and some lenses, as well as the sort of power-up and maneuver love that Swashbucklers get in this book could help us build better thieves. |
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dungeon fantasy, fantasy |
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