09-10-2018, 01:49 PM | #21 | ||||||
Join Date: Jul 2014
Location: Pennsylvania
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Re: INFANTRY in OGRE...
Thanks for the help...
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So, Cruise Missile Carrier with CM cost 3 AU and Cruise Missile Carrier without CM cost 1. Cruise Missile cost 2 AU. I'll assume a Off-Board CM cost 3 AU.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars |
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09-10-2018, 06:25 PM | #22 | |
Join Date: Jun 2010
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Re: INFANTRY in OGRE...
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So, unless a specific scenario rule states otherwise, an off-board CM is worth 2 armor units, or 12 VP. Which means, (assuming the scenario allows swapping), a player can get 6 squads of infantry for an off-board CM or 9 squads for a loaded CM carrier. D.
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09-10-2018, 06:25 PM | #23 | |
Join Date: Jun 2010
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Re: INFANTRY in OGRE...
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<grin> D.
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09-10-2018, 08:35 PM | #24 | |
Join Date: Jul 2014
Location: Pennsylvania
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Re: INFANTRY in OGRE...
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...heh...This is about as far as I can run with it. Would require far more capable and knowledgeable people to write up and make happen. I'm thinking it would be very much like what TheAmishStig mentions about using how many hexes the map has/ the terrain types of the map/ how many of each terrain hex/ units used, ect to then generate some sort of reference chart that could be used to figure Scenario points, ect for everything involved. A daunting task for sure, but I know it could be done if the right people were crafting this.
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"So I stood my ground...my only hope to die as I had always lived-fighting" John Carter of Mars Last edited by Tim Kauffman; 09-12-2018 at 02:23 PM. |
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09-12-2018, 11:12 AM | #25 |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: INFANTRY in OGRE...
Nope, 2AU. The same cost as an on-board CM, as the crawler itself is the 3rd AU for a CM/crawler combo. Basically, firing a CM from a crawler costs 12VP, the same as firing an off-board CM, and then the crawler itself is worth the remaining 6VP if destroyed. The advantage to fining from a crawler is that they're harder to intercept at short ranges (<20 hexes) vs off-board missiles.
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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