09-02-2018, 06:55 PM | #11 | |
Join Date: Aug 2015
Location: Kenai, Alaska
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Re: Running A Steam Engine with Powers
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09-02-2018, 07:03 PM | #12 | |
Join Date: Aug 2004
Location: God's Own Country
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Re: Running A Steam Engine with Powers
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And that's a starter for efficient steam power. But the temp for a 1,500 psi engine isn't hugely higher. A lot of the difference is engineering as much as heat. A reasonable steam turbine, for example, runs at only double that heat.
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Paul May | MIB 1138 (on hiatus) |
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09-02-2018, 07:14 PM | #13 | |
Join Date: Aug 2007
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Re: Running A Steam Engine with Powers
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No, it's not a Perpetual Motion machine it's a probably overly elaborate Mana Engine.
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Fred Brackin |
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09-02-2018, 07:48 PM | #14 |
Join Date: Sep 2007
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Re: Running A Steam Engine with Powers
Yep. Or 3200 psi (or so says the calculator text), which is maybe twice what any real-world steam engine used. Most of the historical locomotives were under 300 psi.
Also, don't forget that iron and steel get weaker at higher temperatures, even when significantly lower than their melting point. At 700 C, iron and steels have around 25% of the tensile strength they do at room temperature. So it seems like a reasonable useful range. But if you want to stretch further, then Wikipedia will give you the equation to calculate the values for whatever temperature or pressure you like. Perhaps throw in some more metal-mages or super-tech to strengthen the boilers, if need be. Do you want to set the CP investment for your pyromancers, and then work out what they're capable of, or do you want to define the problem (running a steam locomotive, for instance) and then work out how powerful the mages have to be? Last edited by Anaraxes; 09-02-2018 at 07:52 PM. |
09-03-2018, 07:57 AM | #15 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Running A Steam Engine with Powers
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Bill Stoddard I don't think we're in Oz any more. |
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09-03-2018, 08:11 AM | #16 | |
Join Date: Sep 2007
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Re: Running A Steam Engine with Powers
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But the title says "Powers", so we probably don't get to use anything from Magic anyway. |
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09-03-2018, 08:31 AM | #17 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Running A Steam Engine with Powers
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I agree that triple strength as such isn't a huge improvement. But triple strength that doesn't weaken as the metal gets hotter would be seriously impressive in some applications. And "doesn't weaken as the metal gets hotter" might be inside the resolution of the definition of "essential."
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Bill Stoddard I don't think we're in Oz any more. |
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09-03-2018, 02:10 PM | #18 | |
Join Date: Dec 2006
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Re: Running A Steam Engine with Powers
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Perhaps more practically 'can tolerate 3x at much temperature before weakening' would be excellent as well. However if you have the ability to create metal you could also have insanely thick boilers or use some normally very difficult to access metals like nobium, tungsten, or tantalum |
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09-03-2018, 04:42 PM | #19 | |
Join Date: Sep 2007
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Re: Running A Steam Engine with Powers
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The Powers text for Create doesn't seem to cover exactly what you can create. The example categories seem to come only from our real-world Earth. But then, even Snatcher is prohibited from Snatching elements that obey different physical laws, even though you're Snatching from alternate worlds. Even advanced tech with the same physical laws isn't allowed with that Advantage. Presumably either base Advantage is meant to work with anything "normally" available in the setting, not just our Earth. But GMs could of course allow Creators to Create metals with arbitrary properties if they choose, even if those elements couldn't be replicated by any other means. A Cosmic +50% ought to cover breaking the implied "must be a 'real' material in the setting" rule. Though I'd probably get annoyed if the Creator's player insisted they they could therefore create "metals" that were rubber bands, extend themselves indefinitely thing and arbitrarily far, emit photon beams of arbitrary intensity, thermotropic so their arrowhead barbs were guidance fins to make the arrows heat-seekers, were impervious to any physical force when electroplated over steel, etc. There's got to be some limit to just specifying the properties you want Created material to have. |
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09-03-2018, 05:15 PM | #20 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Running A Steam Engine with Powers
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I agree some materials should cost more but that gives us a RAW precedence and starting point. Marvel Comics Adamantium and Vibranium I might make +300% for example.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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