04-20-2013, 08:29 AM | #21 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
|
Re: Arrows used as melee weapons.
Depends on the draw strength of the bow. War arrows fired from period bows of 150 lbs. draw were not uncommonly 0.2 lbs (1400 grains). You need an arrow that heavy/stiff to make it paradox around the bow properly.
__________________
My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
04-20-2013, 10:49 AM | #22 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
|
Re: Arrows used as melee weapons.
I'd probably allow for a little more damage (cap it one higher, say), and reduce the breakage chances to 2 in 6. That's pretty generous given most arrows are still not made for being stabbed into someone, but gives a nod to stronger arrows being, well, stronger.
__________________
Peter V. Dell'Orto aka Toadkiller_Dog or TKD My Author Page My S&C Blog My Dungeon Fantasy Game Blog "You fall onto five death checks." - Andy Dokachev |
04-20-2013, 02:54 PM | #23 |
Banned
Join Date: Apr 2008
|
Re: Arrows used as melee weapons.
Why on earth would it be capped? Once it's poked in it'll do the same harm as any other sharp object.
|
04-20-2013, 03:00 PM | #24 |
Join Date: Nov 2009
Location: Oregon
|
Re: Arrows used as melee weapons.
|
04-20-2013, 03:16 PM | #25 |
Join Date: May 2011
|
Re: Arrows used as melee weapons.
There is a resolution issue, here. Of course, if someone jabs someone else with a sharp thing like an arrow, it will hurt and cause an injury. But releasing an arrow from a bow into someone is going to penetrate deeper, and cause a worse injury.
1d-4 could well result in an injury of 0HP. But lots of trivial injuries result in 0HP injuries; cutting yourself with a kitchen knife is probably a 1d-5 sort of injury, where you might do significant damage that requires skilled medical attention, but will usually just be a messy inconvenience. Small injuries like pencils jabbed into the thigh, accidents in the kitchen, and paper cuts elicit a pain response, and often a bit of blood, but seldom cause a full HP of damage. Little injuries are problematic without increasing GURPS's resolution, which will most often be more nuisance than it is worth. I propose that if one wishes to track these little boo-boo type wounds, one could note deci-HP. We have similar deca-scale damage for spaceships. For my own part, I think I like just treating small wounds that amount to less than a HP as a cosmetic issue. My players seem to be ok with it, though the halfling's player doesn't like his unarmed chances against some opponents. Edit: brb, penning a proposal for Pyramid's next Alternate GURPS issue, tentatively titled "Death by a Thousand Cuts" Last edited by Dammann; 04-20-2013 at 03:21 PM. Reason: Dang touchscreens |
04-20-2013, 04:05 PM | #26 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
|
Re: Arrows used as melee weapons.
Already, no matter how low you roll with a non-Crushing attack it does 1 HP of damage before DR. So even if you roll a 1 on 1d-4, you cause 1 imp which is 2 damage.
This is why you would go for knives over brass knuckles this system, despite Brawling/Karate giving such nice damage bonuses.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
04-20-2013, 04:15 PM | #27 |
Join Date: May 2011
|
Re: Arrows used as melee weapons.
Ah, true. I suppose that First Aid is always a good idea, even for small wounds.
Do paper cuts do cutting damage? Maybe they should have a (.1) armor divisor? I realize that office hi jinks & household hazards are probably not what Steve Jackson had in mind when Man-to-Man became GURPS. |
04-21-2013, 07:46 PM | #28 | |
Join Date: May 2007
|
Re: Arrows used as melee weapons.
Quote:
[For those of a literal mind-set, this was intended as humor, not a real product announcement.] |
|
Tags |
arrow, improvised weapons, stabbing |
|
|