06-14-2019, 03:41 PM | #1 |
Join Date: Feb 2007
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Striking Strength and Readying Heavy Weapons
According to B88, Striking Strength only boosts damage.
Should it count for readying heavy weapons too?
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) Last edited by Greg 1; 06-14-2019 at 04:23 PM. |
06-14-2019, 04:00 PM | #2 |
Join Date: Feb 2019
Location: Amboise, France
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Re: Striking Strength and Readying Heay Weapons
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06-14-2019, 04:13 PM | #3 |
Join Date: Feb 2007
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Re: Striking Strength and Readying Heay Weapons
It's been pointed out to me that Kromm says SS counts here
http://forums.sjgames.com/showpost.p...81&postcount=6
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GURPS Settings Beneath Castle Everglory: A Dungeon, Lineage (Modern Fantasy) Paradise City (Cyberpunk), The World of Kung Fu (Modern Martial Arts Setting) |
06-14-2019, 07:18 PM | #4 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Striking Strength and Readying Heay Weapons
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Do you want to have a cinematic high SS? If so, then Kromm is right. But it's possible to have a realistic high SS. This is a matter of the curve of muscle power versus load. A muscle near the maximum load will exert high force at low velocity; that's LS. But a muscle near the minimum load will exert low force at high velocity—and that maps plausibly to SS. You hit with a lot of impact because your fist, or your knife, has been accelerated quickly to high speed; but if you try to hit with a heavy mace, or a two-handed sword wielded in one hand, your power output drops off. That's how I would take it, anyway. In superheroic terms, LS is more for bricks, and SS is a better fit for speedsters.
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06-14-2019, 10:02 PM | #5 | |
Join Date: Aug 2004
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Re: Striking Strength and Readying Heay Weapons
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At the same time, though, I kind of like the opposite (not RAW) effect: Lifting ST matters for meeting Min ST and for readying heavy weapons, while SS only determines damage. I like the effect that it yields in, say, Catfolk (SS > LS) vs Dwarves (LS > SS). If SS governs damage but LS governs the size of the weapon you can use, you get the effect of Catfolk having to use relatively light weapons (though to good effect), while Dwarves find that their impressive LS goes to waste with light weapons. Bring in some big, heavy mauls, though, and the Dwarves become happy: their LS lets them wield the things, while the weapons' heft supplies the extra damage that the Dwarves' modest SS doesn't provide. I prefer how that works out, but maybe there's a pitfall in there that I'm overlooking?
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06-14-2019, 11:21 PM | #6 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Striking Strength and Readying Heay Weapons
That Striking Strength is already over-priced at 3/level (compared to Innate Attack damage), so having it do effectively nothing but provide damage makes it even worse. At least is SS is required for MinST and similar effects, it has a little more value than just very expensive damage.
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06-15-2019, 01:41 AM | #7 | |
Join Date: Aug 2004
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Re: Striking Strength and Readying Heay Weapons
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Cost issues aside, I still prefer the in-play effect of using LS as the stat for wielding heavy weapons. (So do 4 out of 5 Dwarves!) But back to RAW: Yeah, usable weapon size is all about SS. Speaking of which: What with the many "SS or LS?" feats out there – damage, lifting, Minimum ST, re-readying polearms, drawing a bow, wresting, calculating range of a thrown object, etc. – is there a handy cheat sheet somewhere outlining which ST to use for each? I wouldn't mind having something like that on hand.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com Twitter: @Gamesdiner | RSS: here ⬅︎ Updated RSS link | This forum: Site updates thread (occasionally updated) (Latest goods on site: GLAIVE Mini levels up to v2.4. Update to melee weapon design tool, with more example weapons and commentary.) |
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06-15-2019, 04:41 AM | #8 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: Striking Strength and Readying Heay Weapons
I'd got it cost swapped with Lifting ST. Though at 5/level it's way over-priced, except possibly in DF games where stacking Weapon Mastery and armour penetration enchantments bring its value up.
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
06-17-2019, 04:43 PM | #9 | |
Join Date: Dec 2004
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Re: Striking Strength and Readying Heay Weapons
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Technically, you could make it RAW: NuLifting ST +1 [4]: Lifting ST [3] & Heavy Weapons Perk [1] NuStriking ST +1 [4]: Striking ST +1 (-20%, doesn't affect weapon MinST) [4] Alternately, NuStriking ST +1 [4]: Striking ST +1 [5] and Quirk -1 ST for Weapon MinST [-1] I can't see any pitfalls but if you think costs are balanced RAW, you probably want your modified Lifting ST and Striking ST to both cost 4/level. |
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06-17-2019, 08:00 PM | #10 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Striking Strength and Readying Heay Weapons
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