08-10-2016, 11:31 AM | #81 |
Join Date: Jul 2014
Location: New Zealand.
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Re: Terrifying GM Statements
You have been granted a wish. . . . .
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Waiting for inspiration to strike...... And spending too much time thinking about farming for RPGs Contributor to Citadel at Nordvörn |
08-10-2016, 01:31 PM | #82 |
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Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Terrifying GM Statements
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08-10-2016, 02:33 PM | #83 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Terrifying GM Statements
Quote:
That weird CIA cat story sounds both desperate and genius. But both versions of what happened to said cat and why the project was cancelled sound dubious. Perfect for even lightly weird campaigns. Heck, works for low magic courtly intrigue games, too. (Fixed your typo. Odd how changing a quote, even when told to by the author, makes me fell "naughty".)
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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08-10-2016, 02:36 PM | #84 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Terrifying GM Statements
Quote:
I kid too.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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08-10-2016, 02:38 PM | #85 | |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Terrifying GM Statements
Quote:
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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08-10-2016, 05:50 PM | #86 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Terrifying GM Statements
That one's only terrifying if it's given to someone else at the table.
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08-10-2016, 07:08 PM | #87 | |
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Join Date: Oct 2007
Location: between keyboard and chair
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Re: Terrifying GM Statements
Quote:
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Rob Kelk “Every man has a right to his own opinion, but no man has a right to be wrong in his facts.” – Bernard Baruch, Deming (New Mexico) Headlight, 6 January 1950 No longer reading these forums regularly. |
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08-10-2016, 07:11 PM | #88 | |
Join Date: Dec 2012
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Re: Terrifying GM Statements
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08-10-2016, 07:22 PM | #89 | |
Join Date: Mar 2008
Location: Northern Virginia, USA
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Re: Terrifying GM Statements
Quote:
IMO minor, annoying cursed items just sitting around mixed into loot are *far* too common in fantasy games. Why spend all that cash to make a cursed item to get a wee bit of ineffective revenge on the people who killed you and took your stuff? At that point you're dead and it doesn't matter. Why not spend the money on a useful item that helps keep them from killing you and taking your stuff instead? Think positive. The only reasonable explanation I can come up with for common cursed items is that they're the result of critical failures on enchanting rolls. It's not that there are a bunch of wizards making -1 swords on purpose; they're aiming for +1 swords and rolling 18s and then extracting some salvage value. But how realistic is that really? Do highly-skilled craftsmen sell their worst work at a discount, or do they melt it down and hide the evidence to protect their reputation? (I know, arguing for economic rationality is a bit weird in a DF game.) |
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08-11-2016, 02:45 AM | #90 |
Join Date: Jan 2010
Location: Brighton
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Re: Terrifying GM Statements
"right what direction are you each looking in, don't think, just answer"
"what do you judge is the most solid looking object withing 2 yards of your current position" "OK mark off a FP and you hit him, ooh nice you rolled a critical followed by max damage and no DR, (makes notes) ...right OK his turn" Last edited by Tomsdad; 08-11-2016 at 08:14 AM. |
Tags |
game master, horror, terrifying |
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