08-29-2019, 01:09 AM | #1 |
Join Date: Aug 2018
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Steal Youth doesn't need to be sinister
It seems like a big deal, forcing your victim to lose 2 years from their lifespan... but M158 lists the healing spell "Youth" as a prereq...
M94 is a "one try per month" spell which removes 1 year from age... So if you had a friend you were making 2 years younger per 2 months, and then stole 2 years from him, you could make yourself 6 years younger per year without actually negatively impacting their lifespan at all... Not only that, but since "Youth" has "Halt Aging" as a prereq, you could cast that on them too each month, so while you're extending your lifespan 6 years/year their lifespan will be extended 1year/year. I guess why it ends up being sinister is the cost: selfish mages don't want to "waste" 100+100 energy giving back stolen years when they could stockpile their own with simplicity for a mere 10. I could still see good mages learning this necromancy though, since while you could in theory cast "Halt Aging" or "Youth" on yourself, you would suffer the penalty for using healing spells on self instead of others, so it could be more efficient to heal others and then use necromancy to feed on them. The "one try per month" would also limit self de-aging rates, but since you could try once per month on multiple subjects and use Steal Youth which has no "one try per" limits (except when made into an Enchantment) it could be used to reach unlimited rates of de-aging with a large enough pool of targets. |
08-29-2019, 03:45 AM | #2 |
Join Date: Jan 2010
Location: Brighton
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Re: Steal Youth doesn't need to be sinister
I think you are right a lot of "bad" magic comes down to how you use it and the lengths you go to mitigate it.
Your post did make me think of the classic twist on the steal youth spell in society. Your society has the death penalty for some crimes? Cool "I sentence you to death by Steal youth", perhaps with mages paying for access to the sentenced (perhaps with invested groups of mages involved in setting the legal code, or even passing judgement in cases!) Another option, is your society based on a rigid caste system and strong belief in reincarnation (which is the only way to move between castes)? Well the devout might have a strong motivation to speed the process along. Especially if you have a priest/mage caste at the top who can help ensure that reincarnation upward mobility for an extra few years of course. The cynical might say that's a scam but of course it's natural that this higher caste of priest/mages have this power and longevity, they're karmically further up the reincarnation pyramid than others after all. Which is also why the lower castes don't live as long! Of course a member of a lower caste showing such a strong commitment to improving their karmic standing is clearly a righteous and good candidate for an improvement in their karmic position next time round!
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 08-29-2019 at 07:22 AM. |
08-29-2019, 04:07 AM | #3 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Steal Youth doesn't need to be sinister
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Cool, thought of how its allowed already just during my reply! But I'm going to add a Justicar style or something that has it and a few other things. Not only Death Sentence but it could be a way to exact wereguild and make criminals pay restitution to their victims.
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08-29-2019, 05:08 AM | #4 | |
Join Date: Jan 2010
Location: Brighton
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Re: Steal Youth doesn't need to be sinister
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Edit: and to extend the concept, debtor's prisons could be done away with, debt to be paid with years (extra nastiness, think about other organisations and groups that have used debt as a trap to coerce people).
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Grand High* Poobah of the Cult of Stat Normalisation. *not too high of course Last edited by Tomsdad; 08-29-2019 at 06:39 AM. |
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08-29-2019, 10:33 AM | #5 | |
Join Date: May 2007
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08-29-2019, 10:47 AM | #6 |
Join Date: Mar 2016
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Re: Steal Youth doesn't need to be sinister
This thread has made me realize there's no RAW way to build an advantage that gives youth. It should definitely be Affliction with Permanent, but I don't think there's ever been a rule for how to price it. It definitely shouldn't be too high, since Advantage (Extended Lifespan 1) is only +20%, but I don't know what the price should be.
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08-29-2019, 10:49 AM | #7 | |
Join Date: Dec 2007
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08-29-2019, 11:00 AM | #8 | |
Join Date: Mar 2016
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08-29-2019, 11:02 AM | #9 | |
Join Date: Jun 2013
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08-29-2019, 11:12 AM | #10 | |
Join Date: Mar 2016
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