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Old 09-30-2018, 07:16 AM   #51
Blue Ghost
 
Join Date: Mar 2011
Location: Spinward Marches
Default Re: CW as a roleplaying game?

Car Wars, as an RPG, fortunately deals with a more "conventional" environment of a dystopic future, and not mythology or folklore. As per my response to the OP, you can PM me for a detailed account of what I went through.

To repeat (or reiterate), when I used to do CW back in the day, and heck even with Magesmiley's tournament at … I think it was Kublacon a few months back, again to me, it feels like the arena battles are the highlights of an RP session, and in that vein there's more story "down the road" (pun intended).

I was reading through the RP rules in the deluxe edition rules, and I don't think the lack of stats, or the "3 HPs and your dead" thing are holding CW's RP aspect back. I just think that most people think of the game as just a table top warsim. Maybe if a new ADQ or some other periodical comes out, then CW RP stuff can go in there for players read and exploit.

And as I mentioned elsewhere, even though Autoventures were published by TFG when they were still around, I still think stuff like Ultra Force or Turbofire offered templates of how RPing could work in the basic game. And work without extraneous stuff like lots of stats defining the physical character, but to just keep it CW oriented.

Just me.
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Old 10-05-2018, 02:36 PM   #52
owenmp
 
Join Date: Sep 2004
Location: Bellevue, WA, USA
Default Re: CW as a roleplaying game?

This thread was focused on using the Car Wars rules for roleplaying. If you want to have more detail than Car Wars, but less complexity than GURPS, there might be another option.

Francis Greenaway's Painted Target Web site for Car Wars was removed from the Internet over 10 years ago, however his Web site for Dark Future, Future Highways, is still online.

The Highwayman rules Francis wrote for the out of print sourcebook d20 Redline by Fantasy Flight Games could be modified for Car Wars roleplaying.

Future Highways: The Online Magazine for Highway Warriors of the Dark Future
http://futurehighways.roll2dice.com

RPG Geek - d20 Redline
http://www.rpggeek.com/rpgitem/58964
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Old 10-05-2018, 06:32 PM   #53
syncrogt1
 
Join Date: Jan 2015
Default Re: CW as a roleplaying game?

I've appreciated everyone's comments, not that they need to stop, and now this thread is a reference for future visitors should they have the same question.
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Old 10-05-2018, 09:26 PM   #54
Blue Ghost
 
Join Date: Mar 2011
Location: Spinward Marches
Default Re: CW as a roleplaying game?

I'd post more, but it would just be reflections on past gaming sessions and what it all means.

That, and there just isn't a whole lot of RP stuff available for CW to comment on. Pedestrians are like Ogre infantry; interesting, but there isn't a great deal of material for them at present.
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Old 11-04-2018, 03:11 PM   #55
Luke Bunyip
 
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Join Date: Mar 2008
Location: The Kingdom of Insignificance
Default Re: CW as a roleplaying game?

One of my players suggested for my AtE GURPS campaign (set in South Australia), that I check out the relevant AADA road atlas...

From pg26 of " The AADA Road Atlas and Survival Guide Vol #4: : AUSTRALIA"
Quote:
".... Coober Pedy is Aboriginal for "white fellow's hole in the ground.""
Thoroughly amused.
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