07-30-2017, 07:20 PM | #41 |
Join Date: Nov 2004
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Re: High Magic Spells
Buy it as Signature Gear, and as long as you know the necessary spells, you can write into your backstory that you made it fly as your masterwork or suchlike, as appropriate to your character's past.
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07-30-2017, 07:53 PM | #42 |
Join Date: Aug 2007
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Re: High Magic Spells
Learn Halt Aging too and however long you spent doing it doesn't matter. :)
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Fred Brackin |
07-30-2017, 08:35 PM | #43 |
Join Date: Nov 2004
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Re: High Magic Spells
Or the backstory includes access to assistants, big powerstones, mana fonts, or something like that which aren't available now because they belong to the Mage's Council, Unseen University, or whatever, and having completed his studies he no longer has free access/is adventuring somewhere far away from there/whatever.
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07-30-2017, 10:48 PM | #44 | |
Join Date: Nov 2012
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Re: High Magic Spells
Quote:
The ability to quickly and easily create such items at will is a deity-level power. I wouldn't expect to see that outside of a high-end superhero game. However, if you instead go for the ability to temporarily make a ship fly, that drops the power requirement massively.
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Craig |
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07-31-2017, 03:20 PM | #45 |
Join Date: Jul 2017
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Re: High Magic Spells
I do not expect to start with an artifact-level item. I am asking for help on mapping the path that would get my character to his goal eventually.
- Getting FP from Material Difference was a great idea. The Pyramid which describes it is currently not on our list of books, but I might be able to add it. - There was also the idea of enchanting 1' squares of wood individually and attaching them 1 at a time to a ship. This is a great idea. Each would require 200 FP, so now the problem can be split up. In about 45 years you can lift a 2000lb ship. Not being sarcastic; this is actually the closest I/we have come to a workable solution, given my constraints. - There was the suggestion of making the ship fly temporarily. Since Magic carpet has a duration of 10 minutes, I am not sure how that would work. Details? I also found this other web site. It have the following paragraph in it: "Assuming your energy reserves are large enough and you buy level 20 on the Recover Energy spell, you can enchant 528 points of magic items per day using the Quick and Dirty method. This requires you to have at least 48 points of FP / Energy Reserve available. You can enchant magic items to produce any effect you could create with a spell. There are a bare handful of spells you can enchant for 50 energy." There are many things I don't get there. Could someone parse it for me? If I can enchant 528 points, why do I care about 48 points of FP reserves? Thanks again. Last edited by TimTimmy; 07-31-2017 at 03:31 PM. |
07-31-2017, 03:51 PM | #46 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: High Magic Spells
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07-31-2017, 03:54 PM | #47 |
Join Date: Aug 2004
Location: Saskatoon, SK
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Re: High Magic Spells
Since the item in question would likely cost milllions, Buying it as SG would still cost hundreds, if not thousands, of points. In 3e Magic Items, the Sky Pinnace cost $M10 so, yes, wealth and a purchase may be the way to go. 75 or 100 points in Wealth would be enough depending on the campaign's starting wealth.
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MiB 7704 Playing: GURPS Nordlond Dragons of Hosgarth Running Savage Worlds Tour of Darkness (Vietnam + Mythos) |
07-31-2017, 04:02 PM | #48 | |||
Join Date: Feb 2014
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Re: High Magic Spells
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Q&D can be done with help though, which is the best way to speed up low-hundreds casting cost. It requires many skilled casters who each have hefty but realistic FT and ER. |
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07-31-2017, 04:10 PM | #49 | |
Join Date: Jul 2008
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Re: High Magic Spells
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...But that doesn't seem to be where you are at all.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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07-31-2017, 04:13 PM | #50 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: High Magic Spells
Patrons are cheaper than signature gear after a certain point (specifically 16 points if all they do is give you some expensive stuff and leave your life forever afterwards).
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