05-31-2018, 12:51 AM | #1 | |
Join Date: Aug 2004
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GURPS Car Wars 4e
From 4th Edition Vehicles:
Quote:
But beyond that, don't feel beholden to past publications. You don't need to keep Gold Cross around, for instance, nor plastic armor or even widespread electrical vehicles, unless you want to. Conversely, we have technology in modern cars that the original Car Wars didn't make available until the mid-2030s. |
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05-31-2018, 01:13 AM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Car Wars 4e
I'm ok either way.
Autoduel 4E After The End: Car Warriors (to reduce confusion between brands) I dont see anything really wrong with the old setting, though I admit its been years since I looked at it.
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05-31-2018, 03:51 AM | #3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: GURPS Car Wars 4e
Probably best to see what Car Wars 6e does to canon before making plans. Hum ... could that be what PK is working on? He did write AtE, which would be a useful framework for creating a new canon setting.
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05-31-2018, 03:54 AM | #4 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: GURPS Car Wars 4e
Its been one of my thoughts, timing it to release with the new Cars Wars could be a nice bit of cross promotion.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
05-31-2018, 07:19 AM | #5 | |
Join Date: Aug 2004
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Re: GURPS Car Wars 4e
Quote:
Yes, there needs to be a partial breakdown of society to justify the new environment where road rage incidents now include gunfire and where truckers have to fight off armed bike gangs; but in general it should be a setting where enough infrastructure still exists that people aren't having to scrounge for their next meal and the Car Warriors aren't driving Mad Max style salvaged cars with makeshift armor plating welded on; in particular, it's not a setting where wealth is measured in how much ammo you've managed to scrounge; there's still a viable monetary system. But yeah; I'd be okay with the GURPS supplement being called “Car Warriors” rather than “Autoduel”, as the latter puts more emphasis on the armed demolition derbies than on the “armed civilians” aspect. |
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05-31-2018, 07:36 AM | #6 |
Join Date: Jun 2006
Location: On the road again...
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Re: GURPS Car Wars 4e
We'd still have the classics of the setting such as Fnord Motors, right? :)
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06-01-2018, 10:20 PM | #7 |
Join Date: Dec 2012
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Re: GURPS Car Wars 4e
I think I used that in an IOU game (well, IOU-inspired game, it was a 'high school and below' that fed into IOU).
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06-02-2018, 07:27 PM | #8 |
Join Date: Jun 2018
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Re: GURPS Car Wars 4e
Funny that this thread started up; I've been running a scenario-generator campaign for a completely different system when a couple of the players started reminiscing about Car Wars. So I've started considering running a Car Wars campaign with the same campaign system.
Looking back at the game, I agree that several things in the storyline and equipment lists haven't aged well. One thing that stands out is that several accessories are considered standard equipment on today's cars: Anti-lock brakes, Steelbelted Radials, Overdrive, etc. There are some things that are right-on for today's roads, though. The Autopilot is a startling good facsimile for today's self-driving cars. And so is the Computer Navigator for today's GPS. As Dataweaver noted, Gold Cross needs some story-help. But it is obviously a bone thrown to the players to keep their characters in a universe that is particularly violent. It's also a balance factor, giving the characters something to throw gobs of money at that would otherwise translate into extreme wealth. |
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