10-15-2014, 11:17 AM | #31 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Needing GM advice for Improvising
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On the other hand, sometimes you have to visualize what the NPCs are like and what their relationships are and not drag it on stage. In my alternative Middle-Earth campaign, where Sauron won the War of the Ring and had killed a bunch of Tolkien's characters, I had the persistent thought that during the Rohirrim's flight to the borderlands of the Shire, Meriadoc and Eowyn had fallen in love—but I don't think my players ever suspected. You can't know what a person will say if you don't know the person. And a lot of that knowledge will be like the submerged part of the iceberg. Bill Stoddard |
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10-15-2014, 07:43 PM | #32 |
Join Date: Sep 2008
Location: Greenville, SC
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Re: Needing GM advice for Improvising
Well, I definitely think I have some good resources now. I'll check out that RP podcast, and look over those fundamentals to improv. I think my planning should be focused on mapping out the character as much as I can. I might try to practice improve at home with my girlfriend.
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The tips at the end of your shoelaces are called aglets... There purpose is sinister. |
10-15-2014, 10:12 PM | #33 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Needing GM advice for Improvising
Quote:
I'm bad at coming up with NPCs that don't have rational goals and can't be reasoned with. Or, at least, if I can come up with them, I'm bad at fitting them into a world. It never feels quite natural when a character is realistic enough to work alongside their criminal allies, but cartoonish enough to pursue a vendetta against the PCs even beyond any reasonable goals. Either the NPCs feel insane enough so that the PCs ought to legitimately be able to turn any previous 'criminal' foes into allies into this particular madman or they feel sane enough so that some modus vivendi ought to be attainable. In a fantasy campaign, a lot of emnities have ended up as being more or less a misunderstanding, with the PCs able to reach an accomodation with nearly anything that didn't aim to destroy the world.
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gm advice, gming, improvising |
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