10-09-2015, 08:38 AM | #11 |
Join Date: Sep 2004
Location: Canada
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Re: Real world HP and FP equivalents
A 3 point injury is almost but not quite enough to cripple the hand of the average person. That's a pretty serious injury.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
10-09-2015, 09:20 AM | #12 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Real world HP and FP equivalents
I have a photo of a 3 point injury to my left foot on my blog right about now. :-)
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10-09-2015, 09:24 AM | #13 |
Join Date: Sep 2004
Location: Chicago
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Re: Real world HP and FP equivalents
Interesting that you chose the example of a nearly crippled hand.
A few years ago I messed up my defense in a martial arts class. I took a strike to my hand from a rebated sword. Broke a finger and lost the dorsal skin on that finger from the nail down to the first ITP joint (call it 1/2" by 2"). Bled through the bandages for about two days. I didn't feel like using the hand for more than a week; and still show a fore-shortened Vulcan salute even when holding my fingers together. Sounds like a non-crippling injury and a few failed HT rolls to me. |
10-09-2015, 10:57 AM | #14 |
Join Date: Sep 2004
Location: Canada
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Re: Real world HP and FP equivalents
As far as I can tell, I have a Susceptibility to "Crippling rolls from joint separation damage" (sprains, dislocations). And/or a lowered crippling threshold for those kinds of things. Or a really specialized Cursed.
Teally, the crippling thresholds themselves are abstractions too.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
10-09-2015, 11:30 AM | #15 |
Join Date: Sep 2004
Location: Chicago
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Re: Real world HP and FP equivalents
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10-10-2015, 06:32 PM | #16 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Real world HP and FP equivalents
I seem to recall some rules or guidelines, somewhere in GURPS 4E, that equates various stages of HP loss to formal medical "triage" categories. Probably in the core books (most likely Campaigns) or in Bio-Tech.
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10-10-2015, 06:38 PM | #17 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Real world HP and FP equivalents
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10-10-2015, 10:43 PM | #18 | |
Join Date: Apr 2005
Location: France
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Re: Real world HP and FP equivalents
Quote:
Note that it is before blood loss due to bleeding. Indeed, if the GM uses the bleeding rules, the wound can make the character lose more Hit Points... Especially with bullet wounds (the penalty to the HT is high). |
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Tags |
attributes, basic, gming, mechanics |
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