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Old 11-28-2013, 04:18 AM   #1
Wavefunction
 
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Default Munchkinism: Instant recovery from Unkillable 2

I was thinking about indestructibility in GURPS, and obviously the standard way is infinite DR which costs inifinity*5 points. But after some thought I might have devised a couple of ways of exploiting Unkillable 2. However, my ideas may just originate from a flawed understanding of the rules.

Disclaimer: this is definite munchkinism and I would never use these abilities in a game.

Method number 1 (Assumes 10 HP character):
DR 220 (Absorption (One trait, HP), +80%; Hardened 6, +120%) [3300]
Regrowth? [40]
Unkillable 2 [100]
Any attack that penetrates DR provides enough points to fully heal the character up from -100 HP, and Unkillable 2 prevents the character from dying at that point.

Method number 2 (HP is irrelevant):
Altered Time Rate 11 (Only for healing when 'dead', -80%) [220]
Regeneration (Extreme) [150]
Regrowth [40]
Unkillable 2 [100]
Regeneration heals an amount equal to HP each second, with Unkillable 2 the character can be reduced to -10*HP, so 11 levels of altered time rate allow the character to heal instantly.

Method number 3 (Assumes 10 HP character):
Note: Really not sure how this works but I thought I'd throw it in here.
DR 100 (Ablative, -80%) [100]
Regeneration (Extreme) [150]
Regrowth [40]
Unkillable 2 [100]
The amount that Regeneration heals scales with HP, and as DR (Ablative, -80%) heals like HP the total amount that Regeneration would heal every second would equal HP+DR (Ablative, -80%), and as this character has HP+DR=110 and HP 10 that would be enough to heal from -100 HP to full HP.

I am working on the assumption that I've made mistakes, so could you review what I've written and tell me what those mistakes are. Thank you.
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Old 11-28-2013, 04:35 AM   #2
Nereidalbel
 
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Default Re: Munchkinism: Instant recovery from Unkillable 2

I'm just questioning why you keep including Regrowth. It's not very munckiny to waste points like that.
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Old 11-28-2013, 04:39 AM   #3
Wavefunction
 
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Default Re: Munchkinism: Instant recovery from Unkillable 2

Wasn't sure if it was necessary. As each build involves unkillable I could probably replace it with No Visible Damage [1], but I wasn't sure, so I thought I'd throw it in there. The point is to try and reduce the cost from infinite to finite, the size of the finite cost is less important.
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Old 11-28-2013, 05:22 AM   #4
Nereidalbel
 
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Default Re: Munchkinism: Instant recovery from Unkillable 2

Well, since Unkillable 2 includes Regrowth, it's still a waste of points and space on your character sheet.
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Old 11-28-2013, 05:42 AM   #5
Wavefunction
 
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Default Re: Munchkinism: Instant recovery from Unkillable 2

Oh, I hadn't seen that! Well that's good to know.
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Old 11-28-2013, 05:49 AM   #6
Agent
 
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Default Re: Munchkinism: Instant recovery from Unkillable 2

They are referring to one of 'reduced to indestructible skeleton' or 'any severed body parts will grow back' in Unkillable 2's description.

I wouldn't recommend thinking overly much about how both of them would ever apply however.
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Old 11-28-2013, 05:54 AM   #7
Nereidalbel
 
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Default Re: Munchkinism: Instant recovery from Unkillable 2

Quote:
Originally Posted by Agent View Post
They are referring to one of 'reduced to indestructible skeleton' or 'any severed body parts will grow back' in Unkillable 2's description.

I wouldn't recommend thinking overly much about how both of them would ever apply however.
Your arms/legs can be severed long before you reach -10x HP. Thus, both apply just fine.
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Old 11-28-2013, 08:31 AM   #8
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Default Re: Munchkinism: Instant recovery from Unkillable 2

Very interesting points, and thank you for raising them, but I can sense the potential for this thread to go off topic, so I'll just drag it back to which, if any, of the original three methods would work.
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Old 11-28-2013, 09:02 AM   #9
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Default Re: Munchkinism: Instant recovery from Unkillable 2

Method 2 would be my preference.
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Old 11-28-2013, 09:46 AM   #10
the_matrix_walker
 
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Default Re: Munchkinism: Instant recovery from Unkillable 2

I don't think Altered Time Rate will help you.

Very Fast Regeneration is based on seconds, not maneuvers.
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