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Old 08-03-2020, 07:49 PM   #1
awesomenessofme1
 
Join Date: Mar 2016
Default Uncapped weapon ST

Very simple question: Is there anywhere in a book that talks about raising or removing the usual 3xMinST maximum level of ST usable for a weapon? If not, I'll just call it a houserule, but I'd prefer something with actual backing if possible.
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Old 08-03-2020, 08:10 PM   #2
Varyon
 
Join Date: Jun 2013
Default Re: Uncapped weapon ST

Quote:
Originally Posted by awesomenessofme1 View Post
Very simple question: Is there anywhere in a book that talks about raising or removing the usual 3xMinST maximum level of ST usable for a weapon? If not, I'll just call it a houserule, but I'd prefer something with actual backing if possible.
"The Broken Blade" (Pyramid #3/87) explicitly removes the 3xMinST rule, replacing it with a chance of the weapon being damaged/broken if it lands too strong of a blow. I'm unaware of anywhere else that gives such an option.

One potential issue is that, by removing the cap, you can have an issue where Superman can sever one of Godzilla's legs with a single strike from an indestructible pocket knife. You may want to come up with some sort of damage cap based on the weapon's dimensions, although that's difficult to properly judge.
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Old 08-03-2020, 08:24 PM   #3
awesomenessofme1
 
Join Date: Mar 2016
Default Re: Uncapped weapon ST

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Originally Posted by Varyon View Post
"The Broken Blade" (Pyramid #3/87) explicitly removes the 3xMinST rule, replacing it with a chance of the weapon being damaged/broken if it lands too strong of a blow. I'm unaware of anywhere else that gives such an option.

One potential issue is that, by removing the cap, you can have an issue where Superman can sever one of Godzilla's legs with a single strike from an indestructible pocket knife. You may want to come up with some sort of damage cap based on the weapon's dimensions, although that's difficult to properly judge.
Looks a bit too complicated for the kind of game I was thinking about. Do you think it would cause any problems just raising the cap to 4x or 5xST?
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Old 08-03-2020, 08:27 PM   #4
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Default Re: Uncapped weapon ST

That depends on why you're doing it, and what sort of campaign it is. It'll make those with super-human strength really scary using slings, for example. This probably doesn't matter in a TL6+ game where rifles are common, but might mess things up a bit in a TL3 game.
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Old 08-03-2020, 08:45 PM   #5
Fred Brackin
 
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Default Re: Uncapped weapon ST

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Originally Posted by awesomenessofme1 View Post
Looks a bit too complicated for the kind of game I was thinking about. Do you think it would cause any problems just raising the cap to 4x or 5xST?
It is my House Rule that the cap is 2x for Cheap weapons, 3x for merely good, 4x for Fine and 5x for Very Fine (and I suppose 6x for Super Fine and a general +1x for Shatterproof Enchantment) w/a HT roll for breakage if exceeded.

Count AOA(Strong) as +4 ST and ordinary humans can break small kitchen knives in domestic disputes. This actually seems to happen fairly often in the crime news.
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Old 08-03-2020, 08:58 PM   #6
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Default Re: Uncapped weapon ST

I have allowed, for a small price increase, allowed "heavy" versions of weapons. These have 10% increased weight & cost for each point of increased minimum ST. I haven't done much with this, so there may be balance issues somewhere. I did have a super-strong vampire create a sword using these rules (and exotic materials) heavy enough that most mortals couldn't parry it. Since his ST was 48, this was not unreasonable (or maybe in-genre unreasonable).

I believe this is non-cannon.
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Old 08-04-2020, 07:27 AM   #7
Imbicatus
 
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Default Re: Uncapped weapon ST

Fantasy Tech 2 has rules for Full Metal weapons, Giant Swords, and Multibladed weapons that all have the side effect of raising the minimum ST of the weapon, and therefore the cap.
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Old 08-04-2020, 07:40 AM   #8
awesomenessofme1
 
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Default Re: Uncapped weapon ST

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Originally Posted by Imbicatus View Post
Fantasy Tech 2 has rules for Full Metal weapons, Giant Swords, and Multibladed weapons that all have the side effect of raising the minimum ST of the weapon, and therefore the cap.
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Originally Posted by khorboth View Post
I have allowed, for a small price increase, allowed "heavy" versions of weapons. These have 10% increased weight & cost for each point of increased minimum ST. I haven't done much with this, so there may be balance issues somewhere. I did have a super-strong vampire create a sword using these rules (and exotic materials) heavy enough that most mortals couldn't parry it. Since his ST was 48, this was not unreasonable (or maybe in-genre unreasonable).

I believe this is non-cannon.
Should have been a little more clear, but these response aren't really what the point of the thread is about. If I were looking for ways to increased a weapon's MinST, I would have asked about that. The reason I started the thread was the issue of Super-ST with weapons. It's very difficult to construct a character where they can use a weapon to the full extent of their Super-ST while also being able to use it at all with their normal ST if you're using the 3xST cap.
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Old 08-04-2020, 08:00 AM   #9
khorboth
 
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Default Re: Uncapped weapon ST

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Originally Posted by awesomenessofme1 View Post
Should have been a little more clear, but these response aren't really what the point of the thread is about. If I were looking for ways to increased a weapon's MinST, I would have asked about that. The reason I started the thread was the issue of Super-ST with weapons. It's very difficult to construct a character where they can use a weapon to the full extent of their Super-ST while also being able to use it at all with their normal ST if you're using the 3xST cap.
Oh. I think I understand.

I've seen a few ways to write up st-enhanced attacks as advantages to reflect supers with weapons. I've never found them satisfying.

In a supers game, I'd probably let "super strength works with weapons" be a perk. It's just not that powerful.
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Old 08-04-2020, 08:10 AM   #10
Fred Brackin
 
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Default Re: Uncapped weapon ST

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Originally Posted by awesomenessofme1 View Post
Should have been a little more clear, but these response aren't really what the point of the thread is about. If I were looking for ways to increased a weapon's MinST, I would have asked about that. The reason I started the thread was the issue of Super-ST with weapons. .
Ah, there s a canon way to do that but it involves using CP to buy your "weapon" as a Power. However, the details might be in thaumatology rather than Powers.
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