08-03-2020, 07:49 PM | #1 |
Join Date: Mar 2016
|
Uncapped weapon ST
Very simple question: Is there anywhere in a book that talks about raising or removing the usual 3xMinST maximum level of ST usable for a weapon? If not, I'll just call it a houserule, but I'd prefer something with actual backing if possible.
|
08-03-2020, 08:10 PM | #2 | |
Join Date: Jun 2013
|
Re: Uncapped weapon ST
Quote:
One potential issue is that, by removing the cap, you can have an issue where Superman can sever one of Godzilla's legs with a single strike from an indestructible pocket knife. You may want to come up with some sort of damage cap based on the weapon's dimensions, although that's difficult to properly judge.
__________________
GURPS Overhaul |
|
08-03-2020, 08:24 PM | #3 | |
Join Date: Mar 2016
|
Re: Uncapped weapon ST
Quote:
|
|
08-03-2020, 08:27 PM | #4 |
Join Date: Aug 2004
Location: Wellington, NZ
|
Re: Uncapped weapon ST
That depends on why you're doing it, and what sort of campaign it is. It'll make those with super-human strength really scary using slings, for example. This probably doesn't matter in a TL6+ game where rifles are common, but might mess things up a bit in a TL3 game.
__________________
Rupert Boleyn "A pessimist is an optimist with a sense of history." |
08-03-2020, 08:45 PM | #5 | |
Join Date: Aug 2007
|
Re: Uncapped weapon ST
Quote:
Count AOA(Strong) as +4 ST and ordinary humans can break small kitchen knives in domestic disputes. This actually seems to happen fairly often in the crime news.
__________________
Fred Brackin |
|
08-03-2020, 08:58 PM | #6 |
Join Date: Aug 2007
Location: Denver, CO
|
Re: Uncapped weapon ST
I have allowed, for a small price increase, allowed "heavy" versions of weapons. These have 10% increased weight & cost for each point of increased minimum ST. I haven't done much with this, so there may be balance issues somewhere. I did have a super-strong vampire create a sword using these rules (and exotic materials) heavy enough that most mortals couldn't parry it. Since his ST was 48, this was not unreasonable (or maybe in-genre unreasonable).
I believe this is non-cannon. |
08-04-2020, 07:27 AM | #7 |
Join Date: Sep 2016
|
Re: Uncapped weapon ST
Fantasy Tech 2 has rules for Full Metal weapons, Giant Swords, and Multibladed weapons that all have the side effect of raising the minimum ST of the weapon, and therefore the cap.
|
08-04-2020, 07:40 AM | #8 | ||
Join Date: Mar 2016
|
Re: Uncapped weapon ST
Quote:
Quote:
|
||
08-04-2020, 08:00 AM | #9 | |
Join Date: Aug 2007
Location: Denver, CO
|
Re: Uncapped weapon ST
Quote:
I've seen a few ways to write up st-enhanced attacks as advantages to reflect supers with weapons. I've never found them satisfying. In a supers game, I'd probably let "super strength works with weapons" be a perk. It's just not that powerful. |
|
08-04-2020, 08:10 AM | #10 | |
Join Date: Aug 2007
|
Re: Uncapped weapon ST
Quote:
__________________
Fred Brackin |
|
|
|