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Old 02-26-2016, 01:04 PM   #1
JMD
 
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Default Dealing with "blinking" invisibility

There is a character in the game I GM who is using a power I created that allows his to go invisible until the start of his next action. Activating the power is a free action (reduced time maxed out). The result is that each round he reappears, free action vanishes, and then attacks enemies.

Should enemies have a defense against him? Should it count as a run around attack or something else?

Short of "tricks" such as infravision to see him, how should enemies attack him effectively?
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Old 02-26-2016, 01:34 PM   #2
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Default Re: Dealing with "blinking" invisibility

The rules areal state If a person is aware of an attack coming but can't see the source they get an active defence but at -4.

The assume after the first attack would would count as an attack from ambush.
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Old 02-26-2016, 01:40 PM   #3
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Default Re: Dealing with "blinking" invisibility

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Originally Posted by roguebfl View Post
The rules areal state If a person is aware of an attack coming but can't see the source they get an active defence but at -4.

The assume after the first attack would would count as an attack from ambush.
Awesome, thanks. I can't seem to find rules on ambushing (except for an ambush from above).
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Old 02-26-2016, 01:42 PM   #4
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Default Re: Dealing with "blinking" invisibility

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Originally Posted by JMD View Post
There is a character in the game I GM who is using a power I created that allows his to go invisible until the start of his next action. Activating the power is a free action (reduced time maxed out). The result is that each round he reappears, free action vanishes, and then attacks enemies.

Should enemies have a defense against him? Should it count as a run around attack or something else?

Short of "tricks" such as infravision to see him, how should enemies attack him effectively?
Wait for him to reappear. Then punch him. That's what Wait maneuvers are for, you know.
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Old 02-26-2016, 01:55 PM   #5
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Default Re: Dealing with "blinking" invisibility

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Originally Posted by roguebfl View Post
The rules areal state If a person is aware of an attack coming but can't see the source they get an active defence but at -4.

The assume after the first attack would would count as an attack from ambush.
I think -4 is for if you are attacking them. though there could be a parallel rule.

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Originally Posted by David Johnston2 View Post
Wait for him to reappear. Then punch him. That's what Wait maneuvers are for, you know.
I'd say you have to have a pretty good idea of where he is to do that. That said, its just -4 if you know where he is but can't see him exactly.
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Old 02-26-2016, 02:02 PM   #6
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Default Re: Dealing with "blinking" invisibility

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Originally Posted by JMD View Post
Should enemies have a defense against him? Should it count as a run around attack or something else?
As stated above, they get a dodge at -4 if they know they're being attacked, and can also block or parry at -4 if they make a Hearing -2 roll.

If he's attacking from the side, they get that additional -2 to their defense as well. If he's attacking from behind, the enemy gets no defense unless they've wised up to his tricks, after which it should probably be treated like a "runaround" attack.
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Short of "tricks" such as infravision to see him, how should enemies attack him effectively?
They should Wait and make Hearing -2 rolls to try to discover his location, and attack at -6. If they know which hex he's in, nix the Hearing roll and they attack at -4.

If the enemies know he's coming, they could lay down flour or some other powders on the ground, and watch for footprints . . .
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Old 02-26-2016, 02:09 PM   #7
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Default Re: Dealing with "blinking" invisibility

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Originally Posted by Clockwork_Virus View Post

If the enemies know he's coming, they could lay down flour or some other powders on the ground, and watch for footprints . . .
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Old 02-26-2016, 02:12 PM   #8
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Default Re: Dealing with "blinking" invisibility

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Originally Posted by ericthered View Post
I think -4 is for if you are attacking them. though there could be a parallel rule.
B549
Quote:
Originally Posted by Defender's Situation
Can't see attack:-4
and block or parry requires a hearing-2 roll
you're think of
B547 and B548
Quote:
Originally Posted by Visibility
Can't see foe:-6, or -4 if you know his location to within 1 yard*
note the * means such attacks are caped to an effective skill of 9 after modifiers.

As to ambush that fall under Surprise attacks B393
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