Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-26-2016, 07:16 AM   #1
Anders
Banned
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Affliction and Size Modifier

I'm thinking of making the HT roll vs. Afflictions with certain modifications (like Blood Agent) get a bonus equal to Size Modifier, making it easier to Afflict small creatures and more difficult to Afflict large creatures. This would give some bonuses to large Size Modifier, which is otherwise not a very good deal. What do you think?
Anders is offline   Reply With Quote
Old 02-26-2016, 07:35 AM   #2
Peter Knutsen
Banned
 
Join Date: Oct 2007
Location: Europe
Default Re: Affliction and Size Modifier

I'm not sure why it that principle shouldn't be extended to a much larger subset of Afflictions.
Peter Knutsen is offline   Reply With Quote
Old 02-26-2016, 07:53 AM   #3
Lia Valenth
 
Join Date: Feb 2012
Location: America
Default Re: Affliction and Size Modifier

Quote:
Originally Posted by Anders View Post
I'm thinking of making the HT roll vs. Afflictions with certain modifications (like Blood Agent) get a bonus equal to Size Modifier, making it easier to Afflict small creatures and more difficult to Afflict large creatures. This would give some bonuses to large Size Modifier, which is otherwise not a very good deal. What do you think?
Hard to say. Which modifications exactly get this is important. However, in my opinion the cost of affliction at base is too high. The first level might be right, but each -1 costs that same price again. So anything that makes leveled Afflictions worse, I am normally against.
__________________
The person who says it cannot be done should not interrupt the person doing it.

Last edited by Lia Valenth; 02-26-2016 at 07:54 AM. Reason: Clarification
Lia Valenth is offline   Reply With Quote
Old 02-26-2016, 08:57 AM   #4
Anders
Banned
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Affliction and Size Modifier

Well, it also makes Afflictions better against small targets, like Halflings.

Peter, I think it would be inappropriate for things like Maledictions but for my purpose (a stunning sound beam) it fits perfectly.
Anders is offline   Reply With Quote
Old 02-26-2016, 09:01 AM   #5
Leynok
 
Leynok's Avatar
 
Join Date: Nov 2012
Location: Australia WA
Default Re: Affliction and Size Modifier

I honestly like the idea of modifying the HT roll from Afflictions by your SM.
Leynok is offline   Reply With Quote
Old 02-26-2016, 10:14 AM   #6
Clockwork_Virus
 
Clockwork_Virus's Avatar
 
Join Date: Aug 2015
Default Re: Affliction and Size Modifier

For effects that are dosage-dependent (like most Blood Agents are), I think it's very appropriate.

Though I'm wondering if this can be more finely-tuned by making the bonus more directly linked to mass, e.g. by basing it on HP rather than SM.
Clockwork_Virus is offline   Reply With Quote
Old 02-26-2016, 10:23 AM   #7
Anders
Banned
 
Anders's Avatar
 
Join Date: Jan 2005
Location: Gothenburg, Sweden
Default Re: Affliction and Size Modifier

Quote:
Originally Posted by Clockwork_Virus View Post
For effects that are dosage-dependent (like most Blood Agents are), I think it's very appropriate.

Though I'm wondering if this can be more finely-tuned by making the bonus more directly linked to mass, e.g. by basing it on HP rather than SM.
Probably, but that would be complex. The SM is a fine proxy.
Anders is offline   Reply With Quote
Old 02-26-2016, 03:39 PM   #8
Varyon
 
Join Date: Jun 2013
Default Re: Affliction and Size Modifier

Quote:
Originally Posted by Clockwork_Virus View Post
For effects that are dosage-dependent (like most Blood Agents are), I think it's very appropriate.

Though I'm wondering if this can be more finely-tuned by making the bonus more directly linked to mass, e.g. by basing it on HP rather than SM.
Quote:
Originally Posted by Anders View Post
Probably, but that would be complex. The SM is a fine proxy.
Personally, I like the idea of rebuilding most Afflictions as Innate Attacks with No Wounding (+No Knockback, etc) and Symptoms - if the attack makes it through DR, the target has to make an HT roll, penalized based on how much damage made it through, or suffer the Symptom effects.
Varyon is offline   Reply With Quote
Old 02-26-2016, 04:14 PM   #9
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Affliction and Size Modifier

Remember powers alread has something like this.

Quote:
Originally Posted by Powers p.40
Afflictions and Inanimate Targets
[...]the GM should let unliving, homogenous, and diffuse targets add their SM to their resistance roll [...]. If modified HT comes to 21+ after applying SM and the Affiction's HT modifier, resistance is automatic nothing happens
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 02-26-2016, 04:30 PM   #10
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Affliction and Size Modifier

Quote:
Originally Posted by roguebfl View Post
Remember powers alread has something like this.
I thought that was the base assumption. Afflictions are all or nothing type deals rather than nickel and diming straight damaging attacks. I assumed that more or less "all" would hinder or help the resistance roll.
But SM for characters is kind of all over the place to even whether it should be an advantage, disadvantage, or feature. But as long as the GM is very careful to keep small sizes from becoming noticeable disadvantages, I would prefer the aforementioned rule.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Reply

Tags
affliction, afflictions, size modifier

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:33 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.