09-27-2012, 11:49 AM | #111 | |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: [MH] Why no Heavy Weapons?
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This gun has short barrel and pistol grip for bulk -5 (while the standard version has -6). Is there anything that could reduce its bulkiness even further? |
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09-27-2012, 12:02 PM | #112 | ||
Join Date: Oct 2004
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Re: [MH] Why no Heavy Weapons?
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09-27-2012, 12:17 PM | #113 | |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: [MH] Why no Heavy Weapons?
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By the way, I really liked the gun you previously suggested. I just didn't figured out the math you did to increase its damage from 6d+1 to 8d. Could you explain how you did that, if you don't mind? |
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09-27-2012, 12:28 PM | #114 | ||
Join Date: Oct 2004
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Re: [MH] Why no Heavy Weapons?
Read the text description, which gives a full-auto rate of 13. Also, most weapons in the writeups list accessories and variants. There's simply far more weapons in High-Tech than just the tables. That's where you will find the Scar-H.
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6*3.5 = 21. +1 for the remainder is 22. Times 1.1 for ultra-powerful is 24. Divided by 3.5 equals 6.914, or 7d. So its 7d pi++ with HP. |
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09-27-2012, 12:29 PM | #115 |
Join Date: Oct 2004
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Re: [MH] Why no Heavy Weapons?
Duplex or triplex drops Rcl to 1.
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09-27-2012, 12:58 PM | #116 |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: [MH] Why no Heavy Weapons?
Really? I thought hat minimum recoil for real guns were 2 (with the exception of shotguns) and only futuristic firearms could have Rcl 1.
Last edited by Carlos; 09-27-2012 at 01:13 PM. |
09-27-2012, 01:23 PM | #117 | |
Join Date: Oct 2004
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Re: [MH] Why no Heavy Weapons?
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I figure the ultrapowerful triplex 50 Beowulf at 5d-1 pi++ with RoF 13x3, the duplex at 6d pi++ with RoF 13x2, and both at Rcl 1, Shots 36 (and no Malf drop with quality mags). If your a gun munchkin, it probably doesn't get much better than that. You lose range, of course, but that's hardly an issue for a CQB honster hunt and easily solved anyway. If you need more range, dump the mag and insert a new one without multi-ball, and likely match-grade as well. |
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09-27-2012, 01:39 PM | #118 |
Join Date: Jul 2008
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Re: [MH] Why no Heavy Weapons?
Shotloads have rcl 1. Multiplex rounds are fairly closely related.
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09-27-2012, 04:18 PM | #119 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [MH] Why no Heavy Weapons?
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09-27-2012, 05:17 PM | #120 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: [MH] Why no Heavy Weapons?
Excellent! The Pyramid #3/00: Guns! volume on the wish list looks promising.
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