10-18-2011, 12:53 PM | #41 | |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: [DF] Maximum Skill Levels?
Quote:
Any adventurer can improve his attributes and secondary characteristics to their racial maxima. The ability to exceed such a limit makes for a simple but wonderful power-up! This has no intrinsic cost beyond that of the scores. As noted under Professional Power-Ups (p. 17), being a member of the right profession amounts to an Unusual Background that justifies this.This is extremely important.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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10-18-2011, 01:14 PM | #42 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: [DF] Maximum Skill Levels?
Quote:
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10-18-2011, 01:19 PM | #43 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: [DF] Maximum Skill Levels?
In the books, it says that all elves (even non-mages) can buy Magery 3. How does this translate to elf wizards adding an extra 3 levels of Magery on top of Magery 6? I really wish the books were more clear about this sort of thing. As GM, I have no problem saying "this is how I'm ruling it, deal," but my players are happier when I say "just look on page x and see why you can't do y."
I'm currently running a 350-ish point DF game (started at 250 but the PCs have advanced a bit). I haven't had to apply a skill cap yet, but that's mainly because the Knight has deemed it necessary to raise Will and Per (he's sick of being mind controlled/snuck up on all the time), and the casters have been buying ER like crazy. |
10-18-2011, 01:31 PM | #44 |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: [DF] Maximum Skill Levels?
The Wizard template has FP14 and can buy FP+1 to +10. That gives a possible FP max of 24, which exceeds +30% above the template HT11.
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10-18-2011, 01:32 PM | #45 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: [DF] Maximum Skill Levels?
It's a general rule: You buy your racial abilities and then add your professional ones. They aren't exclusive; they expressly "stack." Somebody who has a racial Magery M and can add up to +N to Magery from his job template doesn't stop at M or N, but at M+N.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-18-2011, 01:40 PM | #46 |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: [DF] Maximum Skill Levels?
Specifically, DF3.p4: "Overlap When something appears on a racial template and a character template, the simplest approach is to assume that the two traits “stack” at full cost."
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10-18-2011, 01:49 PM | #47 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: [DF] Maximum Skill Levels?
This is incorrect. Not all such cap removals are worded as power-ups to be bought after character creation. From DF 1:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-18-2011, 01:51 PM | #48 |
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Join Date: Jul 2004
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Re: [DF] Maximum Skill Levels?
Yes, the Overlap rule on p. 4 of DF 3 is the clearest specific statement of this principle in DF, although it remains generally true in GURPS.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-18-2011, 01:55 PM | #49 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [DF] Maximum Skill Levels?
There is a difference when you're making a barbarian with final SM 0 or lower. But that's the only thing I can come up with ATM.
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10-18-2011, 01:59 PM | #50 |
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Join Date: Jul 2004
Location: Montréal, Québec
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Re: [DF] Maximum Skill Levels?
One of the most fundamental principles in GURPS is that all rules are general and apply everywhere, even when implied rather than express; e.g., the fact that traits on racial and character templates "stack." Another is that special cases always trump general rules; e.g., the fact that specific racial and character templates can override the general limits on secondary characteristics. This thinking applies to design principles as well as rules; for instance, GURPS is by design reality-checked and balanced, but DF is explicitly a power fantasy, and grants permission to stack up unrealistic, unbalanced bonuses and levels of ability.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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challenge, dungeon fantasy, kromm explanation, skill levels |
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