03-04-2011, 06:30 PM | #31 | |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: Armor bought as Damage Resistance Advantage
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The value could be diferent for diferent PC. A weak pc could take -2 BS and a super strong could take no BS reduction at all. |
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03-04-2011, 07:48 PM | #32 | |
Join Date: Aug 2004
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Re: Armor bought as Damage Resistance Advantage
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03-04-2011, 07:50 PM | #33 |
Join Date: Aug 2004
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Re: Armor bought as Damage Resistance Advantage
What's the cost for armor bought this way that gets up to DR 15? I bet it's prohibitively high, if even possible using fine plate armor and maxing out armor enchantments.
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03-04-2011, 08:34 PM | #34 | |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: Armor bought as Damage Resistance Advantage
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a character point provides $500, each $25 buys 1 energy point of an enchanted item, and a level 5 fortify enchantment costs 8000. By my calculations, just the enchantment would cost me 400 character points. By a normal armour only with this enchantment I would pay 413 CP. If it is right, it does not seems very cheap to me. |
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03-04-2011, 08:39 PM | #35 |
Join Date: May 2008
Location: CA
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Re: Armor bought as Damage Resistance Advantage
It looks like you're calculating that as if it were $20 per character point, not $500.
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03-04-2011, 08:54 PM | #36 | |
Join Date: Nov 2009
Location: Oregon
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Re: Armor bought as Damage Resistance Advantage
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Except that that would be just for Torso armor, and we're looking at a full suit. Oops. Let's see... DR 15 armor (including +2 from Fortify), with Lighten 75%, costs about $28K and weighs 108lb. Assuming a strong warrior (ST 14, BL 39) he'd need Payload 3 (Cosmic, +50%) [5] to store it. As Signature Gear (based on the TL 4 average starting wealth of $2000) it would cost 28 points. So no, that's not optimum... I could try fiddling with other modifiers, enchantments etc, but I think you're right that it's simpler to make it innate DR with Switchable. Maybe throw in some Gadget limitations if the DR can be damaged like normal armor. |
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03-04-2011, 09:18 PM | #37 | |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: Armor bought as Damage Resistance Advantage
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in money, by a $25 per energy point rate, it costs $200.000 $200.000 / $500 = 400 In other way: 1Character Point = $500 1 Energy point = $25 So 1 character points = 20 energy points. Ot is not right? I missed something? |
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03-04-2011, 09:32 PM | #38 | |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: Armor bought as Damage Resistance Advantage
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The second problem is that I am going to play at TL 3, so the starting wealth is half of that, what would double the cost of the signature gear to 56. It becomes 98 points so far. And, if this is a TL4 armour, I think there is some more adds to make it available in TL3. Ok, I really think the original idea is better than signature gear. |
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03-04-2011, 09:50 PM | #39 |
Join Date: Mar 2009
Location: Canada
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Re: Armor bought as Damage Resistance Advantage
Yeah, low TL Signature Gear isn't all that great for magic items. You're better off just buying up Wealth really. 400 points of SG for a suite of armor of 400 points of Wealth for your own kingdom, armor included. Decisions decisions. :P
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03-04-2011, 10:08 PM | #40 | |
Join Date: Aug 2004
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Re: Armor bought as Damage Resistance Advantage
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Pair it with a 'summoned sword' bought simply as a Melee Innate Attack of reasonable size, maybe with the same Nuisance Effect of taking a few seconds to call up, and you've got quite a nice power suite. Last edited by vitruvian; 03-04-2011 at 10:17 PM. |
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Tags |
ampliations, armour, damage resistance, fade, limitations |
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