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Old 09-12-2018, 10:40 PM   #1
WaterAndWindSpirit
 
Join Date: Oct 2014
Default Lowered ear pain threshold, and high light sensitivity

So if, say I have a character with Acute Hearing, but who suffers from moderate pain at 70 db, Severe pain at 90 db, and terrible pain at 110 db unless wearing specialized noise cancelling headphones (that give Protected Hearing but no penalties, and have to be custom made) or simply ear covering that give Protected Hearing but penalties, that adds up to a 65% mitigator on the disadvantage, but how would much would that lowered threshold cost? Keep in mind, ear damage applies as normal.

Also, what about high light sensitivity that can be mitigated by specialized eye protection? If I can shift from a normal Night Vision X (impaired during the day) to a mor standard Night Vision X with goggles that give have to both give Protected Vision and have to be custom made (and thus expensive) to be tailored to the character specific eyesight, how would that affect the cost of this Night Vision?

World is modern world with paranormal elements where bright lights and heavy traffic (not to mention gunfire and flash bangs) would be a common occurrence.
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Old 09-12-2018, 10:55 PM   #2
Culture20
 
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Default Re: Lowered ear pain threshold, and high light sensitivity

moderate pain from normal conversation (70 db), means this person can’t talk, chew, or physically exert themselves without moderate pain, even with earplugs (unless they’re magic earplugs that cancel vibrations from the body).
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Old 09-12-2018, 11:17 PM   #3
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Default Re: Lowered ear pain threshold, and high light sensitivity

In GURPS Fantasy, I added the zero point version of Night Vision: you can see perfectly at light level -1, -5, -8, or whatever, with no point cost, but you have penalties if the light is brighter than that, as well as if it's dimmer.
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Old 09-12-2018, 11:19 PM   #4
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Default Re: Lowered ear pain threshold, and high light sensitivity

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Originally Posted by Culture20 View Post
moderate pain from normal conversation (70 db), means this person can’t talk, chew, or physically exert themselves
This says 70dB is a living room stereo or a freeway at 50 ft, which is a tad louder than conversation and bodily noises.
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Old 09-12-2018, 11:24 PM   #5
WaterAndWindSpirit
 
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Default Re: Lowered ear pain threshold, and high light sensitivity

According to Enhanced Senses, a normal conversation rates 60 db, a vacuum cleaner 70 db, and a loud conversation rates 80 db, a shout rating 90 db.

Besides, I want to know how much it would be worth to be able to see in low light but still be able to see in "normal" conditions with specialized eyewear.

Last edited by WaterAndWindSpirit; 09-12-2018 at 11:37 PM.
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Old 09-13-2018, 02:48 AM   #6
evileeyore
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Default Re: Lowered ear pain threshold, and high light sensitivity

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Originally Posted by WaterAndWindSpirit View Post
Besides, I want to know how much it would be worth to be able to see in low light but still be able to see in "normal" conditions with specialized eyewear.
Just treat it as Night Vision with "Mitigated by Equipment -80%". For instance:

Night-Adapted Vision 3lvls (Mitigated by Equipment, -80%) [1]




At least that 'feels' correct to me.
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Old 09-13-2018, 09:22 AM   #7
Donny Brook
 
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Default Re: Lowered ear pain threshold, and high light sensitivity

Quote:
Originally Posted by WaterAndWindSpirit View Post
So if, say I have a character with Acute Hearing, but who suffers from moderate pain at 70 db, Severe pain at 90 db, and terrible pain at 110 db unless wearing specialized noise cancelling headphones (that give Protected Hearing but no penalties, and have to be custom made) or simply ear covering that give Protected Hearing but penalties, that adds up to a 65% mitigator on the disadvantage, but how would much would that lowered threshold cost? Keep in mind, ear damage applies as normal.

Also, what about high light sensitivity that can be mitigated by specialized eye protection? If I can shift from a normal Night Vision X (impaired during the day) to a mor standard Night Vision X with goggles that give have to both give Protected Vision and have to be custom made (and thus expensive) to be tailored to the character specific eyesight, how would that affect the cost of this Night Vision?

World is modern world with paranormal elements where bright lights and heavy traffic (not to mention gunfire and flash bangs) would be a common occurrence.
For something like the latter, I used Bad Vision (in Light down to -3 penalty only (-20)) with the goggles being a Mitigator, as an add-on n to the related suite of vision Advantages.
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Old 09-13-2018, 02:05 PM   #8
Flyndaran
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Default Re: Lowered ear pain threshold, and high light sensitivity

Common and cheap mitigating equipment is dealt with rather differently by different GMs and groups, I believe. It's similar to the issue of Innate Attacks and cheap weapons like knives and guns.

But as to light sensitive eyes, I can attest to basic sunglasses not being enough. Far too much comes in from the sides to fully reduce pain.

I think simple items may reduce discomfort but also reduce vision enough to make little difference in game relevant visual penalties.
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Old 09-13-2018, 03:52 PM   #9
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Default Re: Lowered ear pain threshold, and high light sensitivity

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Originally Posted by Flyndaran View Post
But as to light sensitive eyes, I can attest to basic sunglasses not being enough. Far too much comes in from the sides to fully reduce pain.
I use some 'wrap-around' prescription sunglasses with very heavy UV filtering. I can stand very bright light, but I can't take the UV of even a very darkly overcast day.


(Which is why I suspect my "Night Vision 2" is based more on thin/almost non-existent UV filtering on my eyes rather than a rod/cone imbalance.)
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Old 09-13-2018, 03:53 PM   #10
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Default Re: Lowered ear pain threshold, and high light sensitivity

I think the countermeasure, if ordinary devices such as sunglasses or noise protection don't work, is Protected Sense with Gadget limitations.

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