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Old 05-07-2010, 10:16 AM   #31
Not another shrubbery
 
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Default Re: Serendipity in a zombie apocalpyse

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Originally Posted by SuedodeuS
... or the military managed to make a few functional prototypes.
This would not be an additional option, using gjc8's binary proposition, but just a sample of the set described in the first statement.
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Old 05-07-2010, 11:41 AM   #32
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Default Re: Serendipity in a zombie apocalpyse

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What are some creative and/or fun ways to reward a player character with Serendipity during a zombie apocalypse?
I believe finding a chainsaw is the traditional approach.

{Edit: Ooops, someone already said that. But that does support my contention about tradition.}
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Old 05-07-2010, 11:42 AM   #33
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Default Re: Serendipity in a zombie apocalpyse

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How about vehicles? What are some good rides to sprinkle around?
A big tow truck!
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Old 05-07-2010, 12:12 PM   #34
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Default Re: Serendipity in a zombie apocalpyse

In the states, finding a gun might be easy, but in several European countries it is not. This is something worth considering. We don't know where this Apocalypse takes place.
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Old 05-07-2010, 02:13 PM   #35
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Default Re: Serendipity in a zombie apocalpyse

The party finds a cache of canned goods; Serendipity Guy finds the can opener or a functional camping stove.

The party finds an arms locker; Serendipity Guy finds the keys.

After an unlikely and embarrassing accident, Serendipity Guy discovers that the zombies are vulnerable to a particular substance. "Guys! The zombies can be killed with holy water(Brand X weed killer, Chanel No. 5, Spam, the blue stuff from portapotties, or kittens)! You gotta believe me!"

After an unlikely and embarrassing accident, SG discovers that the zombies cannot detect someone who has been scented with a particular substance. "Douse myself with patchouli again? Bleah! I would rather just fight the damn zombies."
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Old 06-21-2010, 02:06 AM   #36
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Default Re: Serendipity in a zombie apocalpyse

What are some good, yet plausible, military supplies one might find in an urban environment? The penultimate example, is, of course, a tank, but surely are other suitable treasures.
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Old 06-21-2010, 03:48 AM   #37
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Default Re: Serendipity in a zombie apocalpyse

Serendipity and Intuition. You find item X while scrounging and keep it because you had a 'feeling'. Later on item X turns out to be the key to the armored weapons locker in the basement of that house or the teddy bear that tells the stranger you meet that his little sister really is dead, or...

Of course there is the fun of if they botch their Intuition. They spend the entire campaign carrying around a fish bowl because they are convinced it is important.

Nothing says you have to make it *obvious* that particular item out of all the ones you picked up is important. But it does let you realize you had it with you all along.

Sounds a little like Scrounging for Gizmos, I admit. But it would work.
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Old 06-21-2010, 05:33 AM   #38
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Default Re: Serendipity in a zombie apocalpyse

Fish bowl? Oh my God, that is freaking hilarious!
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