01-20-2014, 01:28 PM | #31 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Thaumaturgic Automata and Draw Power
Quote:
Also since GURPS is US Customary, and not SI, shouldn't it measure physical energy in calories? Last edited by sir_pudding; 01-20-2014 at 01:33 PM. |
|
01-20-2014, 01:30 PM | #32 |
Join Date: Jun 2006
|
Re: Thaumaturgic Automata and Draw Power
Or you can forget about the electrical conversion and use the rules for valuable sacrifices. It'll vary a little depending on the current price of potatoes, but no more than a boxcar load, and possibly as little as a couple tons.
Edit - I now have this post-Resurrection scene stuck in my head: "Welcome back to the living my liege. Praise be to the gods who have returned you to life, accepting in exchange our sacrifice: a train-load of potatoes."
__________________
-- MA Lloyd Last edited by malloyd; 01-20-2014 at 08:30 PM. |
01-20-2014, 02:21 PM | #33 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Thaumaturgic Automata and Draw Power
Quote:
But the Tech College includes spells that deal not only in magical energy, or mana, or FP, but also in energy in the scientific sense, which is measured in joules (or calories, but I don't know of any GURPS supplement that actually discussed calories—either thermodynamic ones or dietetic ones). In fact, they convert energy in that sense into magical "energy," or mana. The conversion rate is 360 kW => 1 FP/second 360 kJ = 360 kWs => 1 FP And of course that doesn't mean that the physical energy and the magical energy are "the same thing." The underlying nature of magic is not spelled out, and probably could not be in a generic game. Bill Stoddard |
|
01-20-2014, 07:31 PM | #34 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
|
Re: Thaumaturgic Automata and Draw Power
Yes, and I thought you were correcting Fred when he was talking about magical energy, but I see on rereading it he was talking about electrical power at the time.
I still don't really understand why GURPS uses kilowatt-seconds but not calories, but feet instead of meters. |
01-20-2014, 10:27 PM | #35 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Thaumaturgic Automata and Draw Power
Quote:
Bill Stoddard |
|
01-20-2014, 10:42 PM | #36 | |
Join Date: Jun 2006
|
Re: Thaumaturgic Automata and Draw Power
Quote:
Anyway, the most common US Engineering energy unit is probably is the kilowatt-hour, electrical units being the same in both systems, though horsepower-hours are occasionally met with. And the heat energy unit is not the calorie, but the BTU.
__________________
-- MA Lloyd |
|
01-20-2014, 10:50 PM | #37 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: Thaumaturgic Automata and Draw Power
Quote:
Bill Stoddard |
|
01-21-2014, 12:36 AM | #39 |
Join Date: Mar 2013
|
Re: Thaumaturgic Automata and Draw Power
Shouldn't those two be the other way around? From the way it stands it looks like if I cast Draw Power on, lets say a flywheel because I don't think batteries can be the target of that spell, that was storing 360 kW I would get 1 FP for every second I maintained the spell, ok, it costs 1 to maintain so I'd need a 720 kW flywheel to have a reason to maintain it, but still.
Now if I find a power line that supplies 360kWs, or 360 kW a second I can only draw one point per casting |
01-21-2014, 01:21 AM | #40 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
|
Re: Thaumaturgic Automata and Draw Power
It looks to me like you mistaken in thinking "360kWs" is the same as "360 kW a second". They are more properly "360 kW-s" which is that level of wattage times one second, and "360 kW per second" which is the same wattage divided by one second.
|
Tags |
fantasy, magic, thaumaturgic automata |
Thread Tools | |
Display Modes | |
|
|