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12-03-2011, 09:43 AM | #31 | |
Join Date: Dec 2007
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Re: [Social Engineering] Jamming / Misleading / Messing with / etc. enemy Empathy?
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12-04-2011, 11:07 AM | #32 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Social Engineering] Jamming / Misleading / Messing with / etc. enemy Empathy?
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That is another totally brutal disadvantage of relying on Empathy (and, by extension, on Body Language): in effect, any failure is a crit. |
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12-04-2011, 12:28 PM | #33 |
Join Date: Dec 2007
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Re: [Social Engineering] Resisting / Misleading / etc. enemy Empathy? (Hard to Read?)
Well no. They wouldn't. Their initial read would show spiteful and somewhat paranoid. The lie detection ability wouldn't matter because Snape doesn't go around saying things like, "I used to be a Death Eater but now I am a Reformed Character." Instead he goes around saying things like "I have spent a very long time deceiving a great wizard. Only a fool would deny that Dumbledore is a great wizard.". It's almost as if he's aware that he's in a world where people might have truth detection abilities.
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12-04-2011, 01:25 PM | #34 | |
Join Date: Mar 2006
Location: Iceland*
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Re: [Social Engineering] Resisting / Misleading / etc. enemy Empathy? (Hard to Read?)
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Empathy that would pin-point Cypher as a traitor the moment he made his deal would also serve to make the tension about Snape's true motives pointless. In my games, the initial read would indeed be much as you describe. But that's not what vicky's quoted post was talking about.
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Za uspiekh nashevo beznadiozhnovo diela! |
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12-04-2011, 01:27 PM | #35 |
Join Date: May 2005
Location: Lynn, MA
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Re: [Social Engineering] Resisting / Misleading / etc. enemy Empathy? (Hard to Read?)
From a game crunch point of view, a supernatural background perk would render Empathy useless. Of course that means the character would be subject to a different brand of Empathy like Spirit Empathy.
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12-04-2011, 01:43 PM | #36 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Social Engineering] Resisting / Misleading / etc. enemy Empathy? (Hard to Read?)
First, it was NDD who quoted the post. Second, that post is so last year (2010), and thus pre-dates the Social Engineering playtest.
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12-05-2011, 08:43 AM | #37 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Social Engineering] Resisting / Misleading / etc. enemy Empathy? (Hard to Read?)
Oh, I once played a character who was technically a (solidified) Spirit, thus immune to human Empathy. Interestingly, AIs don't have their own category for Empathy. Hilarity ensues.
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12-07-2011, 04:32 AM | #38 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Social Engineering] Resisting / Misleading / etc. enemy Empathy? (Hard to Read?)
Quote:
* == AFAIK the series was made to somewhat hype up P'Ekman's studies. The concept was still interesting, though the execution got monotonous eventually. |
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12-07-2011, 08:46 AM | #39 |
Join Date: Aug 2007
Location: Vermont, USA
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Re: [Social Engineering] Resisting / Misleading / etc. enemy Empathy? (Hard to Read?)
Maybe you've solved your original problem to your satisfaction already, but the Charisma entry in GURPS Space (p. 219) suggests that if there are some people who are not "vulnerable" to Empathy that this should be indicated as a limitation on everybody's Empathy, not as an advantage of the people not vulnerable.
"The Game Master must decide in advance if advantages like Charisma and Empathy work on different species. ... If the GM decides that Charisma and Empathy don’t affect aliens, reduce the point value by applying the limitation “Humans Only,” worth -20%."Then, having an "alien" mind might simply be a feature if Empathy doesn't work in either direction (the benefit of not being vulnerable to human Empathy is offset by the drawback of not being able to use Empathy on the presumably dominant species in the setting). |
12-07-2011, 05:28 PM | #40 |
Join Date: Aug 2004
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Re: [Social Engineering] Jamming / Misleading / Messing with / etc. enemy Empathy?
Empathy only even gets the chance to short-circuit such a plot if the PC with empathy comes within touching distance of the deceiver. It's far from impossible to have a plot that involves such deception where that kind of proximity is unlikely until after the deception has progressed far enough that even with the PCs piercing it, interesting adventure is afoot.
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advantage, empathy, social engineering |
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