10-27-2011, 05:42 PM | #21 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Social Engineering
After getting a good look, there isn't as much of the new as there is clarifications and expansions of the old. Mind you, those are good expansions, like what each social skill entails and when an Influence roll happens as opposed to a Reaction roll. What there is of the new almost begs for its own supplement, one that was on the lips of many already.
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10-27-2011, 05:45 PM | #22 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Social Engineering
So frustrated but have to pay rent first then get the book darn it.
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10-27-2011, 05:57 PM | #23 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Social Engineering
Reviewed the Preview page, nice bit on different senses and aliens but it appears this does not cover animals or spirit negations from the TOC and index.
If so that would be a disappointment, I was hoping for some stuff around the social advantages like Indomitable and the non standard empathy and how to work social interactions with and around them. Still I am sure it much of it will apply just take the appropriate empathy then you can apply much of the rest. |
10-27-2011, 06:01 PM | #24 |
Join Date: Aug 2010
Location: Odense, Denmark (Northern Europe)
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Re: Social Engineering
Any hope of this book ever making it to hardback?
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Fnugus |
10-27-2011, 06:07 PM | #25 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Social Engineering
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10-27-2011, 06:41 PM | #26 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Social Engineering
No. At 88 pages, it's far too short for that. The hardback cutoff is up around 160 pages these days. However, if PDF sales are strong (and they'll have to be very, very strong, as this product was costly to produce owing to its length and crunch), then there may one day be a softback. Compare Psionic Powers or Tactical Shooting, both of which are 88-page softbacks now.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-27-2011, 07:11 PM | #27 | |
Join Date: May 2008
Location: CA
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Re: Social Engineering
Quote:
Cost to Make Softback = Softback-Specific Price + PDF Price And you've already paid the PDF price. Thus, the sales volume that would indicate 'this is a good softback contender' should be the same as some other product with a similar Softback-Specific Price, since that's the only cost that should actually matter in the calculation. |
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10-27-2011, 07:38 PM | #28 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Social Engineering
Not quite. A PDF's profit is what pays the startup cost for a softback. Until a PDF pays off its own production costs, earns the writer a royalty, and builds up a surplus sufficient to cover printing, shipping, distribution, and retail advertising, there's little chance that we'll consider a softback. If a PDF's production costs are extremely high, then its sales have to be a lot stronger to show the necessary profit.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
10-27-2011, 08:09 PM | #29 | |
Join Date: May 2008
Location: CA
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Re: Social Engineering
Quote:
I suppose the model you actually use makes sense if you're a bit lacking in cash reserves, but the more 'classic' model would probably earn you more profit in the long-run (if you had the start-up capital for it). Could also be the more 'classic' model I'm thinking of just doesn't work that well in practice, I suppose, though I'd find that a bit surprising. |
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10-27-2011, 08:44 PM | #30 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Social Engineering
To expand some, when we produce a PDF, there's no "per unit" cost and no printing or shipping overhead. The basic profit formula is this:
PDF profit = {(PDFs sold)×(PDF price)×[1 - (Author's PDF royalty)]} - (Cost to produce PDF)When you toss a physical book into the mix after a PDF: Book profit = {(Books sold)×(Book price)×[1 - (Author's book royalty) - (Distributor's percentage) - (Retailer's percentage)]} - {(Books printed)×[(Printing cost/book) + (Shipping cost/book)]}We can control some of these quantities, but they aren't all independent variables; e.g., PDFs sold varies with PDF price, books sold varies with book price, books sold has a complicated relationship with PDFs sold, and printing and shipping costs per book go down slightly for high numbers of books printed. This makes it hard, in practical terms, to gauge whether a book is worthwhile. What we can do is minimize our chance of taking a bath. We do this by looking at total profit: Total profit = {(PDFs sold)×(PDF price)×[1 - (Author's PDF royalty)]} - (Cost to produce PDF) + {(Books sold)×(Book price)×[1 - (Author's book royalty) - (Distributor's percentage) - (Retailer's percentage)]} - {(Books printed)×[(Printing cost/book) + (Shipping cost/book)]}and setting this condition: {(PDFs sold)×(PDF price)×[1 - (Author's PDF royalty)]} - (Cost to produce PDF) - {(Books printed)×[(Printing cost/book) + (Shipping cost/book)]} > 0That way, for any value of this term: {(Books sold)×(Book price)×[1 - (Author's book royalty) - (Distributor's percentage) - (Retailer's percentage)]}we don't take a bath. It's quite possible for both of the following to be true: {(PDFs sold)×(PDF price)×[1 - (Author's PDF royalty)]} - (Cost to produce PDF) > 0Thus, we only consider a book when PDF profits can cover all the costs. Sales of print books are far too weak to take risks with them.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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