09-11-2011, 02:27 PM | #31 |
Join Date: Feb 2005
Location: Virginia, US
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Re: One social trait, multiple society?
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09-11-2011, 02:30 PM | #32 |
Join Date: May 2008
Location: Curitiba - PR (Brazil)
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Re: One social trait, multiple society?
MY solution for this is quitte simple. Lets look in Social Regard +1. It cost 5 points. But I only charge this 5 points if the advantage will be reconinized in at lesat almost all GAME WORLD. In my setting an exemple of it is Social Regard: Priest because every culture in my setting respect priests. But for a trait that is not universal I give a discont based on the accebility (I call it Reach) table on Powers. If the trait is valid in only one region of the world is a -35% if it is valid on 2 its -40% if I remeber right and it scales +- in this way.
Mateus
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Link for my DF Campaign Game: http://www.obsidianportal.com/campaigns/panorica |
09-11-2011, 04:46 PM | #33 | |||
Join Date: Nov 2008
Location: Yukon, OK
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Re: One social trait, multiple society?
Quote:
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Though can see how many techniques would be a problem but long as most default it just adds extra modifiers and guidelines on when to use different styles. Without getting too point heavy. (skill bloat) Hmm Any Cinematic options or things like "Trained by Taliesin" or something? Quote:
Good and what I had hoped for. I was hoping to get in the playtest but alas didn't make the cut and been waiting for some changes to one of my worlds for this to come out. |
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09-11-2011, 05:51 PM | #34 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: One social trait, multiple society?
Quote:
Bill Stoddard |
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09-11-2011, 05:55 PM | #35 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: One social trait, multiple society?
Quote:
Bill Stoddard |
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09-11-2011, 07:13 PM | #36 |
Join Date: Feb 2005
Location: Virginia, US
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Re: One social trait, multiple society?
And the discussion just makes me want the product more. :D
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09-12-2011, 02:44 AM | #37 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: One social trait, multiple society?
Quote:
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09-12-2011, 07:56 AM | #38 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: One social trait, multiple society?
Quote:
Bill Stoddard |
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09-12-2011, 10:02 AM | #39 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: One social trait, multiple society?
In general, everybody pays for the social traits that apply at home. How well these translate elsewhere is beyond character control and well into the realm of international relations. Are the relevant marquises, wardens, and/or generals behaving, or are they harrassing the other guys? Have your country's emissaries and diplomats secured treaty recognition of your titles? Are the borders permeable enough that citizens of the two lands are aware of each other's standards of regard and respect . . . and of derision? Such matters fall into the realm of changing fortunes, and aren't easily priced. Even day to day, you may find your social clout changing when you're away from home.
I only adjust price when a particular land is so distant and obscure, or hated, that its titles and honors are genuinely useless outside its borders. In cases like that, I go with Courtesy Title for 20% of the actual cost of the advantage (see Power-Ups 2, p. 18) if the title is acknowledged as non-fictional, even if it isn't terribly respected . . . 0 points if the campaign will never return to where the title matters . . . or call it a 0-point feature if the honor might justify real social clout if the campaign ever returns home, but is kidnapping- or abuse-bait right now. In all other cases, I assume polite (not the same as "good") relations, and charge full price.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
Tags |
social engineering, traits |
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