Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Thread Tools Display Modes
Old 08-20-2011, 01:15 AM   #1
Join Date: Apr 2006
Location: Franklin's Tower
Default [Thaumatology] Hermetic Realm Magic with a Threshold

I'm assembling a realm magic system that uses Hermetic astrology, sympathy, contagion and all that fun stuff to slot into a Cabal game in place of the standard spells.

And then the thought struck me: instead of using FP, why not make the magic threshold-based? That would put it on the players to manage how suffused their characters became with decanic energy, which seems appropriate to the concept of Hermetic astrology.

Perhaps I could also hybridize the calamity table with the reality-warping critical failure table. That might be more time-intensive than I can manage before the test run, though.
Held Action, a blog about gaming, Vermont, and the occasions when they intersect.

Carnage on the Mountain, November 8th-10th, 2013, Killington, VT
DrFaust is offline   Reply With Quote

cabal, realm, thaumatology, threshold limited magery

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 07:10 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.