07-14-2011, 07:17 AM | #11 | |
Join Date: Dec 2007
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Re: Reputation and Intimidation
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07-14-2011, 07:55 AM | #12 |
Join Date: Sep 2004
Location: Canada
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Re: Reputation and Intimidation
If your Reputation was -3 because you're a clown who makes his business mocking Sky Pirates in the national media, I wouldn't give you a bonus on Intimidation. But I would probably give you a +3 on an Acting check to convince a group of Sky Pirates that you're a harmless buffoon not worth guarding closely while held captive. They don't LIKE you, but your Reputation is that you're a clown, not a fierce adventurer.
Since it's -3 because you're a fierce and dangerous foe of Sky Pirates, I would give you the +3 when threatening Sky Pirates (and after that T-Rex stunt, a +3 to Fast Talk that your dinosaur armies are on their way to overrun their secret base). But a penalty to convince them that you're a harmless buffoon who doesn't need guards :) Social bonuses and penalties are contextual. I look forward to Social Engineering, which will probably deal with this at least in part.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
07-14-2011, 08:19 AM | #13 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Reputation and Intimidation
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In my samurai game, we have a ninja who has a +4 reputation because he's just so scary that people generally give him what he want, retreat from him in battle, and generally react in a way that's beneficial to him. I don't think we should look at positive reputation as "nice" or "disliked" and negative reputation as "sinister" or "disliked", but rather, a positive reputation tends to get you what you want, and a negative one tends to prevent you from getting what you want.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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07-14-2011, 09:02 AM | #14 | ||
Join Date: Nov 2010
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Re: Reputation and Intimidation
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Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister. "I don't think I'm morally obligated to stop this..." Ten Green Gem Vine--Warrior-poet, bane of highwaymen
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07-14-2011, 09:15 AM | #15 | |
Join Date: Mar 2011
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Re: Reputation and Intimidation
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Now if you do have bonuses from a negative rep, you probably want additional penalties. So in the above rep Bob would probably get a bonus to convincing people they were poisoned, or he was an expert on poisons or whatever. On the other hand, he'll be a prime suspect if someone poisons Elven the well of the village he's in. |
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07-14-2011, 09:20 AM | #16 |
Join Date: Apr 2006
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Re: Reputation and Intimidation
It doesn't make sense that someone would get a penalty to Intimidation for having a fearsome Reputation, but being able to use your negative Reputation (that you got points back for!) as a bonus feels abusive.
So how about this: no bonus or penalty to Intimidation for the Reputation itself, but a +1 to Intimidation for being a "credible threat" without needing to roleplay it much beyond "you know who I am, punk!?" |
07-14-2011, 09:20 AM | #17 | |
Join Date: Nov 2010
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Re: Reputation and Intimidation
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Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister. "I don't think I'm morally obligated to stop this..." Ten Green Gem Vine--Warrior-poet, bane of highwaymen
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07-14-2011, 09:34 AM | #18 | ||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Reputation and Intimidation
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My point is that if a reputation generally assists you with the above, if it helps you scare away opponents, convinces people to be loyal to you and gets you what you want, then it's a positive modifier. That's what a positive modifier means. If, in general, it results in people being eager to fight you, unlikely to give you what you want, and convinces people to be disloyal to you, then it's a negative modifier. That's what a negative modifier means. You can be liked and have a negative modifier: If you have a reputation for being a "nice guy" who never hits back, never objects when people take his stuff, and is always generously willing to let people take advantage of him, then you're generally not going to get your way, and your "nice guy" reputation is going to actively harm you. You can be disliked and have a positive modifier: If your opponents fear you and refuse to fight you in combat, break down as soon as you ask them a question of out fear for what you're going to do to them, and they would never dare double cross you, then you have a positive reputation. Batman, despite being disliked by criminals, certainly has a positive reputation among them, since just whispering his name is enough to end a fight or make someone crack under questioning. I'm not saying that this is universal. Batman's reputation is certainly going to hamper him in some situations, and the nice guy's reputation might help him (for example, when it comes to trust). But by and large, positives should help you, and negatives should harm you. If you're getting points for something that helps you more than it hinders you, it's point-crock. Quote:
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. Last edited by Mailanka; 07-14-2011 at 09:38 AM. |
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07-14-2011, 10:02 AM | #19 | |||
Join Date: Nov 2010
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Re: Reputation and Intimidation
The overwrought system is the other system I was referencing--namely D&D.
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Points, point-crocks, and so on aren't even the issue. This is about sussing out reasonable role-playing dynamics. You should never preclude something that fits the established rules and--more importantly--the in-character actions of those involved just because it conflicts with how you spent your points.
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Finds party's farmboy-helper about to skewer the captive brigand who attacked his sister. "I don't think I'm morally obligated to stop this..." Ten Green Gem Vine--Warrior-poet, bane of highwaymen
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07-14-2011, 10:16 AM | #20 | |
Join Date: Mar 2010
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Re: Reputation and Intimidation
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reaction modifiers, social engineering |
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