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Old 10-20-2016, 04:17 PM   #21
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: Limb Viablity after being Severed

Well, now her sarcasm sounds horribly obvious.

Some games devolve into absurdities I'm not into. It seems to be an internet meme for D&D to epitomize such a lack of focus.
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Old 10-20-2016, 06:26 PM   #22
Emerald Cat
 
Join Date: Oct 2015
Location: Cincinnati, OH, USA
Default Re: Limb Viablity after being Severed

Quote:
Originally Posted by Bruno View Post
[...]Assess a penalty to the final re-attachment roll for each day[...]
I'd personally use the Time Modifiers table from Thaumatology as a penalty. That incentivizes players to find a healer quickly. But it takes around a month for the arm to be unsalvageable.

Last edited by Emerald Cat; 10-20-2016 at 06:27 PM. Reason: I didn't specify where I got the Time Modifiers table from
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Old 10-21-2016, 10:19 AM   #23
RyanW
 
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Join Date: Sep 2004
Location: Southeast NC
Default Re: Limb Viablity after being Severed

Quote:
Originally Posted by lvalero View Post
It's time to play a quest to get that mechanic-magical arm of the legends! Turn this situation to involve the party in a new and exciting adventure!
My very first thought was Gottfried von Berlichingen, aka Götz of the Iron Hand.
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