02-19-2015, 10:52 AM | #121 | ||||
Join Date: Nov 2011
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Re: Social Skill Questions, Reparcelling and Rebalancing
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The thing is that discovering contradictions in the things you have isn't really detecting lies. It's finding the truth, which allows you to conclude that someone is lying, but nothing about what you are doing involves actually finding a lie. Crucially it fails the "will this give me the wrong information if the subject is wrong" test. Quote:
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02-21-2015, 08:34 AM | #122 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
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As much as we can criticise WoD and 7C and Age of Aquarius, one thing they have is skills divorced from attributes, and that way a skill level represents skill (experience) level, not other stuff. |
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02-21-2015, 12:57 PM | #123 | ||
Join Date: Nov 2011
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Re: Social Skill Questions, Reparcelling and Rebalancing
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In this case we have someone who decides that they want a skill at 16 (that being the minimum for something you want to rely on in adventurer conditions). Now if they have 10s in their Attributes they can just buy that, no problem. If they have already raised it's base stat, then suddenly they aren't capable of buying that. If they want 16 normally, that won't give them 16 when it floats. If they want a 16 when it floats, they are being forced to purchase more skill than they want. That's unfun and also it's not unfun that's necessary to maintain realism. If a surgeon can be called upon to make DX based rolls and skill improves both IQ based rolls and DX based rolls then skill is obviously training multiple areas. It's reasonable for someone to focus attention on the dexterity portion of surgery to bring that up to level of ability that they have in other areas of surgery. If it's unfun and not necessary to maintain things like realism then it's a bad rule. Rules should not be judged because they shine light upon other bad rules. |
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02-23-2015, 03:41 AM | #124 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
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I consider using Defaults to be a clean solution out of those available. Quote:
I find it totally counterintuitive, illogical and unrealistic to have someone be equally good shooting a gun and fixing it from routine malfunctions unless one has equal Attributes. Or detecting a trap, setting a trap, and disarming a fiddly dexterity-requiring trap. Now, this can be changed with special training - it's reasonable to allow Attribute Substitution that cancels out some skill/attribute floatings. But it seems both absurd and unfun that a skinny genius weakling repair nerd will be as good at manhandling a ship's engine block as he is at finding malfunctions or administering repair plans. |
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02-23-2015, 02:29 PM | #125 | |||
Join Date: Nov 2011
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Re: Social Skill Questions, Reparcelling and Rebalancing
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I'm unhappy with Detect Lies being about investigating anything at all. Quote:
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02-25-2015, 02:46 AM | #126 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Social Skill Questions, Reparcelling and Rebalancing
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02-25-2015, 02:58 AM | #127 | ||
Join Date: Nov 2011
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Re: Social Skill Questions, Reparcelling and Rebalancing
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I would call looking for non-lining-up facts investigating, and that's kind of why I don't like it in my Detect Lies. Quote:
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body language, detect lies, influence skills, social engineering, social styles |
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