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Old 12-06-2014, 09:07 PM   #11
RGTraynor
 
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Join Date: Aug 2004
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Default Re: Long Term Relationships

Quote:
Originally Posted by vicky_molokh View Post
How do you decide whether they're long-term/stable, or not? Ignore all the game-mechanical traits that influence the decision, and go by player skill alone?
Well, let's define some terms, shall we? The OP really hasn't.

Stipulating that we're not talking about solely romantic relationships, what are we talking about here? NPC+NPC? PC+NPC? PC+PC?

If the first, I decide pretty much on whim. Relationships endure or break up for great reasons or poor ones, and often have very little to do with (in GURPS terms) applicable Advantages, Disadvantages or social Skills. There are many elements of gameplay and prep on which I can better spend my time than parsing out the mechanics.

If the last, I have nothing to do with it. They can decide for themselves, based on what criteria (or lack thereof) seems to them good.

PC+NPC? Well, then, now game mechanics and ongoing reactions rolls play a role.
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Old 12-06-2014, 09:17 PM   #12
Sindri
 
Join Date: Nov 2011
Default Re: Long Term Relationships

Quote:
Originally Posted by RGTraynor View Post
Well, let's define some terms, shall we? The OP really hasn't.
Unless you use different rules for the different categories it's unnecessary. The question is what rules people use to handle relationships in whatever categories rules are used in as long as rules are used in at least one.
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