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09-10-2014, 03:57 PM | #41 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Merchant / Haggling: Clarification/cleanup of current rules vs remaking from scra
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But we're looking at societies where haggling is a reasonable expectation. In that case, the "fair price" is the average or usual outcome of a long series of haggles between different people. Bill Stoddard |
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09-10-2014, 04:03 PM | #42 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Merchant / Haggling: Clarification/cleanup of current rules vs remaking from scra
Yes, so the fastest way is to say "in this society there isn't much haggling". Done.
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09-10-2014, 04:32 PM | #43 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Merchant / Haggling: Clarification/cleanup of current rules vs remaking from scra
Quote:
Note, by the way, that RAW is that if you just do a search through a city, you have a chance of finding a merchant who will sell to you, and that a successful search defaults to a Neutral or Good reaction, that is, to fair prices. So it's not even necessary to roleplay asking "how much?" Bill Stoddard |
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09-10-2014, 04:41 PM | #44 | ||
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Merchant / Haggling: Clarification/cleanup of current rules vs remaking from scra
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Ah, I think we did that thing where I quoted you because I was in agreement, but you interpreted it as disagreement. Quote:
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09-10-2014, 05:15 PM | #45 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Merchant / Haggling: Clarification/cleanup of current rules vs remaking from scra
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Bill Stoddard |
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09-11-2014, 04:03 AM | #46 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Merchant / Haggling: Clarification/cleanup of current rules vs remaking from scra
Oh, so the very chance to use Reaction Rolls to modify price is considered as something unusual, even for characters who have significant Reaction Modifiers. I didn't see it that way. Now I wonder if this is so in all societies, or only in some. Probably in some.
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09-11-2014, 06:52 AM | #47 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Merchant / Haggling: Clarification/cleanup of current rules vs remaking from scra
Quote:
Do I want to roleplay my acquisition of a widget? No: Use the Search process to find a widget dealer; get a Neutral reaction; pay the fair price. Done. Yes: Am I in the widget trade? Yes: Use the alternate haggling rules to get the price up or down a bit. Done. No: Do I accept paying a price in between my offer and the merchant's asking price? No: Use the offer/counteroffer mechanic. Done. Yes: Do I want to roleplay the hagglng at length? No: Use the offer/counteroffer mechanic. Done. Yes: Use the extended haggling rules. Done. It's partly a question of how the character approaches it, with the proviso that in some societies, for some transactions, haggling is near mandatory, and in others, it's unheard of. But it's partly a question of what the player wants to roleplay. Some players like roleplaying long bargaining sessions for small gains; some players want to get into the dungeon and kill stuff. You're perfectly free to assume that all that haggling is going on, and that your Search roll led to a long haggling session, but that you're going to end up at the fair price so you just pay that and move on. Bill Stoddard |
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09-18-2014, 03:53 AM | #48 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Merchant / Haggling: Clarification/cleanup of current rules vs remaking from scra
Okay, so about the sort of system that I would look forward to for trade. I'd prefer a table that has entries for Price The Merchant Offers, Price The Merchant Will Accept Without A Roll, and Price That Can Be Used To Start The Advanced Haggling Process Without Being Sent Away For A Silly Price.
The latter is quite important because (a) it seems extremely unlikely that the latter price is achieved in practice as a result of advanced haggling and (b) there should be some limits about where the starting price is in such a process. The assumption is that the merchant will start from price #1 if advanced haggling ensues. So the table would be something like this: Disastrous: No sell, bad stuff etc. Very Bad: When selling: 300%/150%/100%; when buying: 33% / 66% / 100% Bad: selling: 200% / 100% / 95%; buying: 50% / 100% / 105% Poor: selling: 120% / 100% / 90%; buying: 75% / 100% / 110%. Neutral: if haggly, selling 110% / 100% / 90%; buying 90% / 100% / 110% otherwise all 100% Good: if haggly, selling 105% / 95% / 85%; buying 95% / 105% / 115% else all 100% Very Good: When selling: 100% / 80% / 60%; buying: 100% / 150% / 175% Excellent: When selling: 100% / 50% / 25%; buying: 100% / 200% / 300%. ----------------- Precise numbers subject to discussion, of course. But the lack of a third number for acceptable starting bounds of Advanced Haggling are a problem, it seems. |
Tags |
basic set, haggling, merchant, social engineering |
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