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Old 01-23-2015, 05:05 PM   #21
Mack_JB
 
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Default Re: OGRE DE FanMade New Units...

That's a Vietnam era Ontos ... not a very useful design, the thing was really small.
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Old 01-24-2015, 03:32 PM   #22
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Default Re: OGRE DE FanMade New Units...

All of these laser posts reminded me of Jamscreens, that other missile defense system from Ogre Miniatures. They definitely have a place in ODE.

Standard Jamscreens should use the Ogre Miniatures rules with ranges halved to translate inches to hexes. Moderator, may I post those rules here?

Larger AI controlled Jamscreens will be part of an integrated missile defense and may deny missiles within their range entirely. I envision a facility to be destroyed the old fashioned way - maybe the four hex comm array from the SATO sheet.
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Old 01-24-2015, 03:40 PM   #23
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Default Re: OGRE DE FanMade New Units...

Thats really funny, because even though I don't know official rules for jamscreens I am at this moment testing a scenario with a MCP as a jamscreen (with custom rules) along with some units against two fencers.
But that just me I'm curious as to the actual rules.
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Old 01-24-2015, 04:30 PM   #24
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Default Re: OGRE DE FanMade New Units...

Quote:
Originally Posted by Keithus View Post
Standard Jamscreens should use the Ogre Miniatures rules with ranges halved to translate inches to hexes. Moderator, may I post those rules here?
These rules are still posted on this website. Granted, it takes some winding through other pages on the miniatures to get to them, but they're still up and available for players to use.

For those not interested in playing "find the radar rules", I offer this link:

http://www.sjgames.com/miniatures/ogre/structures/

<grin>

D.
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Old 01-25-2015, 03:14 AM   #25
Tim Kauffman
 
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Default Re: OGRE DE FanMade New Units...

Thanks for sharing the Walker ideas. I like mechs and stuff like that, (BATTLETECH, ect.) I just don't think they belong in the OGREverse. Maybe the ones with 4 legs.

Quote:
Originally Posted by Keithus View Post
The Alternate Nightfall stuff I've been working on requires Stuttgart Huscarls, and Tim's are the nicest ones I've seen.
Thanks. I'd like to see other takes on what it may look like. I was hoping to see an official one with OGRE DE, but we just got the Combine design clones.
I think Paneurope produced both. The ones from the Combine templates which were identical copies, and then the ones produced at Stuttgart,
which were "distinctively different" according to OGRE MINIATURES.
I would also like to see the Stuttgart HUSCARL have a little something additional as far as game mechanics than the Combine clones...they were said to be an improvement, ect over them.
Nothing big, just something to give them that little difference other than the visual appearance. Anything I come up with is too much of an improvement.

...hmm...what if they were one of the first units that could use those Tread Busters that count Ds as Xs on OGRE Treads only that Keithus came up with?
Maybe they are included in the cost already, and if other units want to use them, they must add that cost to their cost.

Quote:
Originally Posted by Keithus View Post
Made a Stuttgart Huscarl out of one of the 3-D models. There's a nice "cut here" line on the tower section that works out well. See the comparisons below:

http://boardgamegeek.com/image/2387304
http://boardgamegeek.com/image/2387307

Gonna use the discarded tower to build an underwater Ogre as soon as I find a decent base.
Nice! :) I did the same. Here's my "Stuttgart" HUSCARL and OGRE "swimmer":
https://www.flickr.com/photos/128248...7650050853199/

Quote:
Originally Posted by Keithus View Post
As long as we're dicing up cardboard, I figure it's easier to build a Manticore or Hydra from the flat Ogres, but I don't know if I'll do that. I like those sand/grey Ogres the way they are.
I was going to try kitbashing a MANTICORE and HYDRA using the 3D units, using a Mark 5 front and FENCER rear for the MANTICORE and Mark 5 front and DOPP rear for the HYDRA, but I have put that on hold until I take a closer look at how feasible it would be. The HYDRA line art on the Record Sheet I did is accurate. The Mark 5 front and the Dopp rear are similar widths and would look good. The MANTICORE line art is not accurate I notice because the Mark 5 front is wider than the FENCER rear...but where they would meet and connect they are the same width. So, the line art should have had the Mark 5 front wider than it is.

Also...I just noticed, the MANTICORE should probably not have a Mark 5 front but a Mark 3 front instead. It just looks much better and makes for a more believable unit.
The Mark 5 front is just too big with the FENCER rear and looks kid of bad. With a Mark 3 front, it looks good, like the HYDRA.

Quote:
Originally Posted by Keithus View Post
What I do have are WAY too many laser turrets/towers. How do we envision Tim's laser battery looking if I wanted to build one of them out of ODE pieces?
This would depend on how many lasers it has obviously and I'm not sure. For example, what is the minimum and maximum number of linked laser Towers for one OGRE Laser Battery to be able to operate?

Also, is the Battery and all it's Laser Towers in the same hex or spread out into nearby hexes, and if so, how many can be in a hex and what is the maximum distance a Laser Tower could be from the OGRE AI that is controlling all the linked Laser Towers?

More important, exactly where is the OGRE AI controlling them located?
Can it be targeted separately and if destroyed, the whole chain of linked Laser Towers then becomes useless?
Can it be in a hex that does not contain a Laser Tower it is controlling...how far away?
What's the maximum distance between Laser Towers? Is it a radius for everything with the OGRE AI being the center and all the Laser Towers must be within that radius,
or no radius from the OGRE AI and a maximum allowable distance between each Laser Tower? In this case, like a string of christmass tree lights.

I'm favoring just using the radius from the controlling OGRE AI. Also, this way, each Laser Tower is independently linked to the OGRE AI, so there is no concern if
one is destroyed they all stop working.

This decision will determine what a 3D OGRE LASER BATTERY would look like.
But there are so many possible variations, for example, if everything is in the same hex, and there were 6 Laser Towers, you can't fit that many 3D OGRE DE Laser Towers in the same hex...

So, is everything in the same hex, or spread out from a central OGRE AI controlling radius?
If they are all in the same hex, how is the OGRE LASER TOWER BATTERY represented on the board in that hex?
If it was a new 3D unit piece, what would it look like? it couldn't be the same scale/size as the Laser towers we have because you can't fit that many in the same hex.
They would be "stacked" in the same hex, yes, but they would take up too much space.
I'm at a loss.

Quote:
Originally Posted by Oinkinator View Post
Since there's so much about Lasers here's another idea for a Laser.

Super Laser

The Super Laser is a laser tower powered by three generator installations.

When the Laser fires at a hex (within the parameters of a normal Laser Tower's range) a crater is placed in that hex and all units and buildings within are destroyed. A fallout one space around deals 2 damage that ignores defense multipliers.

Generators can be represented by CPs and placed any where on the map they have D1. For each generator destroyed the Super Laser loses power as such:

1 Generator destroyed: The Laser may only fire every other turn.

2 Generators destroyed: The Laser fires like a normal Laser Tower but at double strength (4.)

3 Generators destroyed: The Laser Tower reverts back to normal operations.
This raises another distinction of possible iterations.

Are there multiple power sources or one big one?

Are either of them targetable and able to be destroyed? (Are they underground and not targetable or above ground and targetable).

Quote:
Originally Posted by ldj00 View Post
Hello,

It might just be a name, but instead of SuperLaser, how about PlasmaTower or FusionBeam?

You could string together some technobabble to justify it, like this:

"A high energy output laser is used to create the conditions (for a fraction of time) of a small fusion reaction. This creates a sphere of plasma that dissipates over a kilometer or two. This creates a crater and effectively eliminates enemy units in the target area. Though the initial reaction does not create any fallout, secondary reactions (fission) of materials in the target area might cause the radiation and fallout there from..."
Quote:
Originally Posted by Oinkinator View Post
Oh that's brilliant. Yes. That would definitely be a helpful way to justify it not having a cruise missile-like fallout. Maybe PFB: Particle Fusion Beam?
I think such a Plasma/Energy Ray weapon really has no place in the OGREverse. That's a whole other animal than what I was proposing with a OGRE LASER TOWER BATTERY. This is using a bunch of Laser Towers that are operated by an OGRE AI which allows them all to fire every turn even if they fired on the previous turn. They are superior to non-OGRE operated Laser Towers because they are not manned, but operated by an OGRE AI.

They otherwise act like normal Laser Towers.

Quote:
Originally Posted by Oinkinator View Post
This would be made up of the multiple "linked" Lasers as Tim described. Try on map G1, Laser Towers:0621, 0820, 1021, 120, 1421, and Lasers:1214, 0614, 1517, 1416, 1118, 1017, 0918, 0817, 0718, 0317, 0216. Though this may be a tad extreme you should have enough lasers for it and it looks very impressive.
Quote:
Originally Posted by Mack_JB View Post
So in operation the single normal laser tower would fire and link its own fire to other firing towers, similar to the Death Star firing? (In terms of visuals, more than in gameplay).
Quote:
Originally Posted by Oinkinator View Post
Yes if all of them combine fire on a space (obviously hard due to the terrain restrictions on the turrets) their would be thirty two attack, Quite a hefty sum. Those combine infantry are going to have some trouble.
The "link"ing of the Laser Towers is simply to the OGRE AI that is controlling all of the Laser Towers in the OGRE LASER TOWER BATTERY.
Which allows them to fire every turn even if they fired in the previous turn.
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Last edited by Tim Kauffman; 01-26-2015 at 11:53 AM.
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Old 01-25-2015, 01:32 PM   #26
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Default Re: OGRE DE FanMade New Units...

Quote:
Thanks for sharing the Walker ideas. I like mechs and stuff like that, (BATTLETECH, ect.) I just don't think they belong in the OGREverse. Maybe the ones with 4 legs.
Yes. I agree with you, this is why mine is 4-legged. You can see the counter I use in my avatar.
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Old 01-25-2015, 10:14 PM   #27
Tim Kauffman
 
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Default Re: OGRE DE FanMade New Units...

Paneuropean MANTICORE 3D chipboard custom FanMade unit:
https://www.flickr.com/photos/128248...7650071863580/

Paneuropean HYDRA 3D chipboard custom FanMade unit:
https://www.flickr.com/photos/128248...7648159328213/

The MANTICORE should have been made like I did the HYDRA, but I got lazy. ;)
On the HYDRA the front Mark 5 chassis sits higher on top of the rear DOPPELSOLDNER chassis.
As such, on the MANTICORE because I did not do this, and instead kept both chassis on the same level, the front and rear are off.
(The treads for the Mark 5 are higher than on the FENCER and DOPP chassis and this made the MANTICORE look like it's doing abit of a OGRE wheely). :)

These were fun to make, but took some figidty cutting and gluing.

I really like how they turned out and think they look believable.

Thanks for inspiring me guys to make these! They were on my "shelf of procrastinating ideas"...lol
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Old 01-25-2015, 11:29 PM   #28
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Default Re: OGRE DE FanMade New Units...

They look Great! I am personally a big fan of custom units. And these are awesome.

Not about custom units, but does anyone know if their are any set rules for the BGG-Zilla?
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Old 01-26-2015, 08:12 AM   #29
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Default Re: OGRE DE FanMade New Units...

Quote:
Originally Posted by Tim Kauffman View Post
Paneuropean MANTICORE 3D chipboard custom FanMade unit:
https://www.flickr.com/photos/128248...7650071863580/

Paneuropean HYDRA 3D chipboard custom FanMade unit:
https://www.flickr.com/photos/128248...7648159328213/
Those look awesome Tim. I may have to build a Hydra at some point if I can stand to sacrifice a Dopp. Definitely agree with you about the front of a Manticore being a Mk III and not a V. The size just wasn't right.

Quote:
Originally Posted by Oinkinator View Post
does anyone know if their are any set rules for the BGG-Zilla?
There're a couple of previous threads in this forum, or there's always the Pyramid Magazine Godzilla 2072 rules in Pyramid 01. That's what I'm using.

Last edited by Keithus; 01-26-2015 at 08:35 AM.
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Old 01-26-2015, 12:18 PM   #30
Tim Kauffman
 
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Default Re: OGRE DE FanMade New Units...

Quote:
Originally Posted by eltf177 View Post
That and the six 106mm recoilless rifles had to be loaded from outside...
True enough, but if those were actually Lasers instead, is what he was suggesting I think?

Quote:
Originally Posted by Keithus View Post
All of these laser posts reminded me of Jamscreens, that other missile defense system from Ogre Miniatures. They definitely have a place in ODE.

Larger AI controlled Jamscreens will be part of an integrated missile defense and may deny missiles within their range entirely. I envision a facility to be destroyed the old fashioned way - maybe the four hex comm array from the SATO sheet.
Jamscreens are really cool and I like any ideas and suggestions about further development to use them in the game. "KISS" of course applies as always.
I'm also really liking the Facilities aspect of OGRE DE with the SATO.

Quote:
Originally Posted by Oinkinator View Post
Thats really funny, because even though I don't know rules for jamscreens I am at this moment testing a scenario with a MCP as a jamscreen along with some units against two fencers.
But that just me I'm curious as to the actual rules.
That's a cool idea, let us know how it pans out.

Quote:
Originally Posted by wolf90 View Post
For those not interested in playing "find the radar rules", I offer this link:
http://www.sjgames.com/miniatures/ogre/structures/
D.
Thanks for the link, that has a lot of good stuff.

Quote:
Originally Posted by Keithus View Post
Those look awesome Tim. I may have to build a Hydra at some point if I can stand to sacrifice a Dopp. Definitely agree with you about the front of a Manticore being a Mk III and not a V.
The size just wasn't right.
Yep, it's still a viable unit though I think. It has one less main Battery, two less Secondaries and four less AP guns. Cost is now 30 VP instead of 36 VP and a Size 8 instead of 9.

I had to redo the Unit Card and New Unit Record Sheet. I got it uploaded to my FLICKR page and it works there, but then the file on my PC got corrupted and it won't open in GIMP anymore
or display so looks like I'll have to redo another unit card to satisfy the completist in me. :D
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