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Old 06-27-2013, 03:47 PM   #11
Christopher R. Rice
 
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Default Re: Magic to RPM Complete Conversion

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Originally Posted by Raekai View Post
That really means a lot to me coming from you! I know how much I struggled in the beginning to grasp it, and now that I have such a grasp... I felt the need to share my good with the world! Anything to bring more people into the best system for magic ever! And I can't wait for your comments!
Aww shucks, I didn't do anything major. You were on the right path. :-)
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Old 06-27-2013, 03:50 PM   #12
Raekai
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Default Re: Magic to RPM Complete Conversion

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Aww shucks, I didn't do anything major. You were on the right path. :-)
Heh. Path. Heh. Get it? Because RPM. And thanks!
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Old 06-27-2013, 04:04 PM   #13
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Default Re: Magic to RPM Complete Conversion

I have a question regarding your conversion. As I said, I just started getting into RPM, so this question may have a simple answer to it. When I look at your converted spells, I only see an energy cost for Energy Accumulation, but not time for Effect Shaping. Does this mean you are only using Energy Accumulation? Is this the standard? Or am I missing something?
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Old 06-27-2013, 04:06 PM   #14
Christopher R. Rice
 
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Default Re: Magic to RPM Complete Conversion

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I have a question regarding your conversion. As I said, I just started getting into RPM, so this question may have a simple answer to it. When I look at your converted spells, I only see an energy cost for Energy Accumulation, but not time for Effect Shaping. Does this mean you are only using Energy Accumulation? Is this the standard? Or am I missing something?
There is no effect shaping for RPM...
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Old 06-27-2013, 04:14 PM   #15
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Default Re: Magic to RPM Complete Conversion

This is excellent. Thank you very, very much indeed. Not only from myself but my whole gaming group.

Cheers!
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Old 06-27-2013, 04:20 PM   #16
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Default Re: Magic to RPM Complete Conversion

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There is no effect shaping for RPM...
Even though that answer isn't helpful, still thank you. It seems like I have a misunderstand of what RPM is and I don't want to further spam this thread for my problem.
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Old 06-27-2013, 04:32 PM   #17
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Default Re: Magic to RPM Complete Conversion

It seems you adjusted the way of deciding Greater and Lesser effects. Was there a particular guideline or was it more "common magic" vs "rare magic"?
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Old 06-27-2013, 04:37 PM   #18
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Default Re: Magic to RPM Complete Conversion

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Originally Posted by Laughing Man View Post
Even though that answer isn't helpful, still thank you. It seems like I have a misunderstand of what RPM is and I don't want to further spam this thread for my problem.
RPM is one particular interpretation of Path/Book Magic, with a lot of options tossed it. It's sort of a "worked example." One of the options they chose was to focus on energy accumulation, rather than effect shaping.

Don't let that stop you from exploring how to change it to suit you, though. Start a new thread, and ask there (so, since it's your own thread, you won't feel like you're spamming; honestly, as someone who takes many a thread off on a tangent, it's no biggie, as long as you don't stray TOO far...).
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Old 06-27-2013, 04:40 PM   #19
Raekai
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Default Re: Magic to RPM Complete Conversion

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It seems you adjusted the way of deciding Greater and Lesser effects. Was there a particular guideline or was it more "common magic" vs "rare magic"?
Pretty much... I don't even know how I decided to be honest... I just went with what felt right for Fantasy and Dungeon Fantasy stuff.
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Old 06-27-2013, 04:42 PM   #20
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Pretty much... I don't even know how I decided to be honest... I just went with what felt right for Fantasy and Dungeon Fantasy stuff.
Cool, that's fantastic work.
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