01-18-2018, 11:05 AM | #1 |
Join Date: Dec 2009
Location: Jacksonville FL
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Basic Costs for Basic DF Things
Is there a list for basic services like Analyze spell for that new found magical item? How about the cost a cleric charges for healing spells, or curing poisons and diseases?
I seem to recall that kromm put out a short list of these types of costs for GURPS but I was wondering if this was updated for DFRPG. Identifying potions that are found (and unmarked by their hobgoblin shaman creators) would be another one I'd like to know. I'm sure putting together a comprehensive list of services would be useful for answering this question as well, so please feel free to discuss services and their costs. Thanks in advance.
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Two things that I learned from Dungeons & Dragons is that I LOVE GURPS and it isn't really a compliment when a gnome tells you your hair smells nice. |
01-18-2018, 11:35 AM | #2 | |
Join Date: Nov 2005
Location: Midwest, USA
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Re: Basic Costs for Basic DF Things
Quote:
And, yes, very thankfully, values are adjusted a bit, but it's under the "Yes, The Temple Is Open!" section of Exploits, p. 62. As for identifying, analyzing and appraising magic items and other found treasure, there are whole sections of rules for all that as well.
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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01-18-2018, 11:37 AM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Basic Costs for Basic DF Things
For healing see Yes, The Temple is Open, Exploits pp. 61-62.
For Analyze Magic you could buy a scroll (Adventurers p. 177) or hire a guy who knows it (Exploits p. 90). Last edited by sir_pudding; 01-18-2018 at 11:48 AM. |
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