Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 05-11-2018, 04:58 PM   #41
tanksoldier
 
Join Date: Feb 2005
Default Re: How to give fatigue points more meaning?

Quote:
. but if you have that then your 6 hours a night 'adventure' schedule isn't going to do anything at all to make FP a concern.
.. and if you’re a robot no sleep at all is ok. What’s your point?
tanksoldier is offline   Reply With Quote
Old 05-11-2018, 05:06 PM   #42
Ulzgoroth
 
Join Date: Jul 2008
Default Re: How to give fatigue points more meaning?

Quote:
Originally Posted by tanksoldier View Post
.. and if you’re a robot no sleep at all is ok. What’s your point?
That the same person is advancing 'PCs should be short on sleep, and thus on FP' and 'PCs can easily buy an Advantage that prevents them from being short on sleep', at the same time.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident.
Ulzgoroth is offline   Reply With Quote
Old 05-11-2018, 05:57 PM   #43
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: How to give fatigue points more meaning?

Quote:
Originally Posted by Anaraxes View Post
Something like 10-15% of the population have at least two levels of Less Sleep.
And probably that many need more sleep. Most of my life I was a "long sleeper". Subsisting on just eight hours meant noticeable problems for me.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 05-11-2018, 06:56 PM   #44
Anaraxes
 
Join Date: Sep 2007
Default Re: How to give fatigue points more meaning?

Quote:
Originally Posted by Flyndaran View Post
And probably that many need more sleep.
Likely, as it's a bell curve. But the studies I was looking at were just measuring cognitive impairment due to sleep less than 8 hours, and didn't present results on the higher range. One level would be even more common (which is why you often see the range cited as "7-9 hours", rather than "8 hours").

The point was merely that regularly getting by on 6 hours isn't an especially rare ability, much less cinematic. Just about anyone should know at least one person that can do just fine that way.

Another interesting point from the study was that people that think they aren't impaired, and who don't feel tired, often actually are. You can't always tell when you're suffering from missed sleep.
Anaraxes is online now   Reply With Quote
Old 05-11-2018, 06:58 PM   #45
AlexanderHowl
 
Join Date: Feb 2016
Default Re: How to give fatigue points more meaning?

But lost sleep is just one FP hazard. In general, we assume that PCs make up any deficits between adventures and during downtimes. It is up to the GM to pace the game so that FP budgeting means something.

In many of my games, characters do not get a full eight hours and run two hours short every day of the mission. The characters who purchase Less Sleep have an edge during the missions, which is why most players tend to purchase two levels of Less Sleep after character creation. That does not prevent them from losing FP to other hazards, but it does reduce the inconvenience of being on watch.

I think that a lot of groups tend to ignore the FP rules because of the paperwork, but it is appropriate for low fantasy or borderline realistic games because it makes things gritty without massive casualties. When you ask the watch rotation for a five person group, it really does matter who is on watch and their current FP. I have often had teams robbed when one of their members fell asleep on watch, which allows for further adventures.
AlexanderHowl is offline   Reply With Quote
Old 05-12-2018, 02:58 AM   #46
johndallman
Night Watchman
 
Join Date: Oct 2010
Location: Cambridge, UK
Default Re: How to give fatigue points more meaning?

I'm finding I need to buy it for a junior engineering officer in a space navy game. In a day, you're on watch for eight hours, need four hours for meals, hygiene and minimal socialising, and a few hours for study. When you're also trying to invent a new piece of equipment, even one hour's less sleep a day becomes valuable.
johndallman is online now   Reply With Quote
Old 05-16-2018, 01:11 PM   #47
Kelly Pedersen
 
Kelly Pedersen's Avatar
 
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
Default Re: How to give fatigue points more meaning?

I asked Kromm about the effects of low FP on encumbrance - I figured I'd post his reply here, for extra clarity.

Quote:
Originally Posted by Kromm
Quote:
Originally Posted by Kelly Pedersen
Having less than 1/3rd FP says it halves your ST. Should this affect your encumbrance? For example, say you have ST 16, and are carrying 50 lbs. of gear. On dropping to less than 1/3rd FP, and thus ST 8, are you now considered Heavily encumbered?
No, in accord with "This does not affect ST-based quantities, such as HP and damage." The idea is to avoid the annoying recalculation of values that depend on the character and their gear, whether that's direct (ST affects damage affects sword damage) or indirect (ST affects BL, which is matched to encumbrance and modifies Dodge and Move). At half ST, you're just less likely to resist knockback, win Contests involving ST, and otherwise do well with things that use the ST score itself rather than something figured from it. The encumbrance effects are fudged into the associated halving of Move and Dodge.

Quote:
Originally Posted by Kelly Pedersen
More generally, does Basic Lift count as a "derived value" for other sources of ST reduction, and thus should not be changed? If I use an Affliction to reduce someone's ST, are they still capable of carrying just as much?
Afflictions are intended to serve some purpose in combat – so yes, those do affect damage and BL, as annoying as that can get. That's more or less what Temporary Attribute Penalties (p. B421) is getting at. Neither damage nor BL is a true secondary characteristic, so neither is exempt from an Affliction. Ruling otherwise would render weakness-producing effects in combat more-or-less meaningless.

Just remember that "injury" (lost HP), "fatigue" (lost FP), and "afflictions" (direct ill effects, including attribute reductions) are three different categories of things. No one includes the others. Thus, it's possible for these to work differently without being grossly inconsistent.
So, the tl;dr version, I was wrong about low FP affecting your encumbrance - that effect is basically already factored into the reduced Move and Dodge, and recalculating it in play is too much of a hassle.

However, encumbrance generally doesn't count as a "derived value" of ST, and reducing ST in other ways (like Afflicting a ST penalty) does have the logical consequences of making stuff the target is carrying more encumbering.
Kelly Pedersen is offline   Reply With Quote
Old 05-16-2018, 02:33 PM   #48
Flyndaran
Untagged
 
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: How to give fatigue points more meaning?

Even when I'm nearly falling over from lack of sleep or fatigue, I can still carry nearly my normal weight. Nowhere near 50% loss of strength. So I wouldn't say avoiding such a recalculation is just for ease of play.
__________________
Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check.
Flyndaran is offline   Reply With Quote
Old 05-16-2018, 07:04 PM   #49
AlexanderHowl
 
Join Date: Feb 2016
Default Re: How to give fatigue points more meaning?

BL is a ST-based quality, and ST-based qualities are specifically not impacted by low FP. Since BL is a quadratic expression of ST, halving ST would would quarter BL, which would mean that a character with medium encumbrance would immediately be above Extra-Heavy Encumbrance. Since real soldiers march at a set pace until they collapse from exhaustion, quartering BL due to low FP would be an unrealistic rule.
AlexanderHowl is offline   Reply With Quote
Old 05-16-2018, 11:29 PM   #50
Tomsdad
 
Join Date: Jan 2010
Location: Brighton
Default Re: How to give fatigue points more meaning?

It effects Knock back?

(In reference to Kromm's response)
__________________
Grand High* Poobah of the Cult of Stat Normalisation.
*not too high of course

Last edited by Tomsdad; 05-16-2018 at 11:33 PM.
Tomsdad is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:30 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.