03-27-2018, 04:13 PM | #41 |
Join Date: Jan 2006
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Re: Cleric Healing and Healing Potions curiosity
Dwarven Bacon
These longitudinally striped strips of fungal matter are not actually bacon, but the original name in dwarvish (~"Fungal Healing Strips"), or its translation into common, is simply not competitive with the sarcastic description that one human bard used all the time. They are about the size, color, and shape of a strip of bacon, but drier, and usually come sealed in waxed cloth. To use one just unwrap it and rub it on an injury and the healing magic will take effect. Effect is comparable with a healing potion, weight is 10/lb, cost is 10% more (call it even if you have dwarven gear). Folks with low pain threshold need to roll under Will to actually do the rubbing part properly - failure wastes the maneuver. Using dwarven bacon usually takes three maneuvers - draw, unwrap, then rub. A fast-draw (Dwarven Bacon) roll or a dwarven bacon bandoleer can reduce this by one, and leaving the dwarven bacon unwrapped can save another round. Dwarven Bacon stores almost forever properly wrapped, but only for a few (2d) hours once opened. This becomes 2d minutes if the dwarven bacon is exposed to sunlight. Dwarven druids can and sometimes still do make this stuff, but healing potions have mostly replaced dwarven bacon in modern use. Older stores of it are still likely good, and not uncommon in dungeons carved out by dwarves. |
03-27-2018, 04:20 PM | #42 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Cleric Healing and Healing Potions curiosity
Quote:
* Which is how I do it. I run a more 'standard' fantasy game, eschew the 'back to the dungeon' as being nonsense, and just expect the Characters to run away, avoid fights, and do a bit more resting. Quote:
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03-27-2018, 05:42 PM | #43 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Cleric Healing and Healing Potions curiosity
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03-27-2018, 08:25 PM | #44 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Cleric Healing and Healing Potions curiosity
For those who like a little more color and distinction:
— —Chi Restoration Nature's Renewal
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03-27-2018, 10:07 PM | #45 |
Join Date: May 2008
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Re: Cleric Healing and Healing Potions curiosity
Depends on the tank. I've fielded a 30 HP barbarian with Very Rapid Healing. 4 times healing means a cleric can do some real work with minor heal and something amazing with a major.
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03-27-2018, 10:07 PM | #46 | |
Join Date: May 2008
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Re: Cleric Healing and Healing Potions curiosity
Quote:
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
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03-27-2018, 10:20 PM | #47 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Cleric Healing and Healing Potions curiosity
Keep writing those bits in response to problems, decide which ones actually make the game better, and collect that stuff into an official DFRPG supplement. I’d certainly buy it!
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03-28-2018, 10:33 AM | #48 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Cleric Healing and Healing Potions curiosity
Good writeup, may I suggest another version with the HP cap from GURPS Sorcery?
I may try to figure out the modifiers you used and post that version myself but you already know what you used. I run a Shaman in a DF game and used Healing but the GM and I agreed it was close to overshadowing the cleric. Adding the cap helped that but still gave us a nice backup healer.
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03-28-2018, 02:36 PM | #49 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Cleric Healing and Healing Potions curiosity
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03-28-2018, 07:45 PM | #50 |
Join Date: May 2008
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Re: Cleric Healing and Healing Potions curiosity
Seconded. If you print it (digital counts), I will buy
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
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