10-20-2014, 08:00 PM | #21 | |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Sword&Sorcery] Racial Selection
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Really though I just happen to have a love of feline, canine, and rodent humanoids. Somewhat untrustworthy rat men were the first suggestion to come to mind for a setting with non-humans present, things less human than the usual elves and the like welcome, and playability explicitly forbidden.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
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10-20-2014, 08:25 PM | #22 |
Join Date: Aug 2004
Location: USA, Planet Earth, The Milky Way Galaxy
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Re: [Sword&Sorcery] Racial Selection
Having some primordial aspect and mystery to the other intelligent species adds the needed instinctive fear and wonder of "others" that, IMO, seems so intrinsic to the genre. If you include a winged race, they may well be Pterodactyl as suggested by Fred Brackin, or some winged hominoid fallen into degeneracy from loftier times, as in Howard's Conan. The proper tone to take, I suspect, is being weird and decidedly inhuman (or just human enough to be a fearful warning).
Last edited by Lancewholelot; 10-20-2014 at 08:32 PM. Reason: clarity |
10-20-2014, 08:27 PM | #23 |
Join Date: Mar 2008
Location: Austin, TX
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Re: [Sword&Sorcery] Racial Selection
How about two different kinds of Reptile Men: two-legged and snake-bodied. They could interact in a variety of interesting ways, including any one of the following:
The third choice (rivals) would be my favorite. They won't kill each other, but they'll do anything else to get one over on the other team. That gives the other cultures interesting ways to play the two Reptile Man cultures against one another. Of course, if they realize they're being manipulated, they may reverse the game on the manipulators. :) ------------------------ Here's an alternate thought that could apply to any of the races: They have rigid castes into which they are born. For example, two-legged reptile men with tails are warriors, two-legged reptile men without tails are merchants, and the snake-bodied folks are the mages. And the insect people might go by color (as The Arduin Grimoire did with the Phraints). That kind of differentiation is akin to a lens that you can apply to a race. ETA: Come to think of it, The Planet of the Apes did that with the various species of apes.
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Play Ogre? Want an interactive record sheet? Want a random dungeon? How about some tables for that? How about a random encounter? Last edited by Buzzardo; 10-20-2014 at 08:31 PM. |
10-21-2014, 12:58 AM | #24 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Sword&Sorcery] Racial Selection
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All of the non-humanoids are essentially fear of the Other, of evolution running backwards, of degeneration. All things which the White Man would fear in the 1920's, when the carnage of World War I left one wondering if the Decline of the West was just the scribblings of a historian...
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
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10-21-2014, 05:48 AM | #25 | |
Join Date: Jul 2007
Location: West Virginia
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Re: [Sword&Sorcery] Racial Selection
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Per Ardua Per Astra! Ancora Imparo |
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10-21-2014, 05:52 AM | #26 | |
Join Date: Jul 2007
Location: West Virginia
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Re: [Sword&Sorcery] Racial Selection
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Try this idea. Have a highly advanced city, I'd suggest a city of techno-magical marvels, in the clouds. It would be a source of wonders and plot hooks, but the PCs would only see it from a distance, not being worthy to go there;-)
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Per Ardua Per Astra! Ancora Imparo |
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10-21-2014, 08:04 AM | #27 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [Sword&Sorcery] Racial Selection
I don't know... an overriding truth of Sword&Sorcery and the setting is that magic - if good - is not very impressive and that if it is impressive it is evil. At least that's my impression. Having a city hanging over the heads of the humans would mess with that - I don't want an evil city floating in the sky because that... I'll get back to you on that.
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
10-21-2014, 04:11 PM | #28 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Sword&Sorcery] Racial Selection
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10-21-2014, 05:26 PM | #29 | |
Join Date: Aug 2007
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Re: [Sword&Sorcery] Racial Selection
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The PCs could get taken their by the Evil Sorceror and get a big surprise when they escape but find they can't climb down.
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Fred Brackin |
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10-21-2014, 05:37 PM | #30 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: [Sword&Sorcery] Racial Selection
I'd consider Laputa from Gulliver's Travels a pretty good example of an evil floating island city. The method by which it flies has a limited area in which it works, thus why it doesn't conquer the entire world.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
Tags |
races, sword & sorcery |
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