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Old 08-05-2014, 03:07 PM   #1
Kesendeja
 
Join Date: Jul 2013
Default Elder Scrolls Races

Altmer 77 CP
Attribute Modifier
ST -1 (-10), DX +1 (20)
Secondary Attributes
Per +1 (+5), HP +1 (+2)
Advantages
Energy Reserve +5 (+15)
Magery 0 (+5)
Perfect Balance (+15)
Unaging (15)

Bosmer 77 CP
Attribute Modifier
ST -1 (-10), DX +1 (20)
Secondary Attributes
Per +1 (+5), HP +1 (+2)
Advantages
Magery 0 (5)
Perfect Balance (15)
Resistance to Metabolic Hazard +3 (+15)
Silence +2 (+10)
Unaging (15)

Orsimer 78 CP
Attribute Modifier
DX +1 (+20), IQ -1 (-20), HT +1 (+10)
Secondary Attributes
HP +1 (+5), Per +1 (+5), FP +1 (+3)
Advantages
Magery 0 (+5),
Combat Reflexes (+15),
Rapid Healing (+5),
Unaging (+15)

Dunmer
Attribute Modifier
ST -1 (-10), DX +1 (20)
Secondary Attributes
Per +1 (+5), HP +1 (+2)
Advantages
Magery 0 (+5),
Fire Mastery (6) (Magery for only fire spells)
Perfect Balance (15)
Unaging (+15)
Temperature Tolerance Heat (2)
Ancestral Spirit (17) Ally 75%, 15 or less, minion, summonable, Max Duration 1 min.

Last edited by Kesendeja; 09-15-2014 at 04:33 AM.
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Old 08-05-2014, 03:16 PM   #2
Kesendeja
 
Join Date: Jul 2013
Default Re: Elder Scrolls Races

Imperial 35 CP
Advantages
Charisma (+5)
Fit (+5)
Luck (+15)
Wealth 1 (+10)

Bretons 32 CP
Attribute Modifier
DX +1 (+20)
Advantages
Charisma 1 (+5)
Extended Lifespan 1 (+2)
Magery 0 (+5)

Nords 35 CP
Attribute Modifier
ST +1 (+10), HT +1 (+10)
Advantages
Fit (+5)
Hard to Kill 2 (+4)
Hard to Subdue 2 (+2)
Temperature tolerance cold 1 (+2)

Redgaurd
Attribute Modifier
DX +1 (+20)
Secondary Attributes
FP +2 (+6)
Advantages
Fit (+5)
Temperature tolerance Hot 1 (+2)
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Old 08-05-2014, 03:23 PM   #3
Kesendeja
 
Join Date: Jul 2013
Default Re: Elder Scrolls Races

Argonian / Saxhleel 46 CP
Advantages
Amphibious (+10)
Doesn't Breath Gills (+10)
Damage Resistance 2 Tough Skin (+6)
Resistance to disease +3 (+15)

Khajiit 61 CP
Attributes
DX +1 (+20)
Advantages
Acute Hearing 1 (+2)
Acute Smell/Taste 1 (+2)
Bite (Striker, Cannot Parry) (+2)
Claws, Sharp (+5)
Night Vision 4 (+4)
Perfect Balance (+15)
Silence 2 (+10)
Tail (1)
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Old 08-05-2014, 03:45 PM   #4
phayman53
 
Join Date: Dec 2012
Default Re: Elder Scrolls Races

Which iteration of elder scrolls are you referencing for these races (it has been a while since I have played them)?

Also, what kind of magic system do you intend to use? Are you going to try and replicate the college system from elder scrolls (though it has changed with almost every game...)? Incidentally, Daggerfall pretty much introduced me to RPGs, so I will always have a soft spot in my heart series. I would love to play a GURPS campaign in the settin, and I started writing up the races just for fun, but I got distracted.
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Old 08-05-2014, 03:55 PM   #5
Kesendeja
 
Join Date: Jul 2013
Default Re: Elder Scrolls Races

Quote:
Originally Posted by phayman53 View Post
Which iteration of elder scrolls are you referencing for these races (it has been a while since I have played them)?

Also, what kind of magic system do you intend to use? Are you going to try and replicate the college system from elder scrolls (though it has changed with almost every game...)? Incidentally, Daggerfall pretty much introduced me to RPGs, so I will always have a soft spot in my heart series. I would love to play a GURPS campaign in the settin, and I started writing up the races just for fun, but I got distracted.
I admit its more of an inspired by since I've only played Skyrim and Oblivion. I'd like to play them all since I've sort of fell in love with Tamriel.

As for the magic system I plan to use the straight Magic system, just rearrange the spells to more closely fit the schools out of Oblivion. But that's a project for another day, right now I'm in the middle of the monster manual for the game and doing the Dragon Shouts.
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Old 08-05-2014, 03:55 PM   #6
Incard
 
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Join Date: Aug 2006
Location: Woburn, MA
Default Re: Elder Scrolls Races

I am currently running a GURPS Dungeon Fantasy game set in the world of The Elder Scrolls. It's a fantastically rich setting for such a game. Many players are familiar with at least one entry in the video game series, so it's got ease-of-entry going for it, too.

The fact that many of the details about things like racial differences and the magic system change from game to game serves to loosen up the idea that numbers or stats must be converted directly.

To the OP: what kind of feedback are you looking for with these templates? I could share mine, as well.
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Old 08-05-2014, 04:00 PM   #7
Kesendeja
 
Join Date: Jul 2013
Default Re: Elder Scrolls Races

Quote:
Originally Posted by Incard View Post
I am currently running a GURPS Dungeon Fantasy game set in the world of The Elder Scrolls. It's a fantastically rich setting for such a game. Many players are familiar with at least one entry in the video game series, so it's got ease-of-entry going for it, too.

The fact that many of the details about things like racial differences and the magic system change from game to game serves to loosen up the idea that numbers or stats must be converted directly.

To the OP: what kind of feedback are you looking for with these templates? I could share mine, as well.
With mine I threw out the stats from the game, and used the verbal descriptions from the Wiki as a guideline.

I'd also like to see what other people are doing with it. I run the game at around 350, so they can take a class, race and still do some customization.
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Old 08-05-2014, 05:17 PM   #8
vierasmarius
 
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Join Date: Nov 2009
Location: Oregon
Default Re: Elder Scrolls Races

If you're running a game in the style of Dungeon Fantasy, I'd downgrade Unaging to a perk or leave it off entirely (see Elves in DF3, pg6). A lot of these templates also have Perfect Balance, which I feel should be less common (Khajiit and maybe Bosmer). You could also have lists of common racial advantages and disadvantages - optional traits which are appropriate for a particular race. For example, Orsimer will frequently have Berserk and a point or two of Tough Skin; Khajiit can get Catfall and improve their Night Vision; Argonians may increase their Tough Skin by a couple points.
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Old 08-05-2014, 06:59 PM   #9
simply Nathan
formerly known as 'Kenneth Latrans'
 
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Join Date: Aug 2009
Location: Wyoming, Michigan
Default Re: Elder Scrolls Races

Here is an older thread on the subject you may also want to take a look at.
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Old 08-05-2014, 08:05 PM   #10
Purple Haze
 
Join Date: Jul 2006
Default Re: Elder Scrolls Races

The defining characteristic of Bretons is magic resistance that does not affect their ability to use magic or to cast spells. It is 50% in Morrowind and Oblivion, 25% in Skyrim.

So Bretons should have something like: Improved Magic Resistence 5 [15]

The other races have resistance to one or more of: disease, poison, fire, frost, or shock. At either 75% or 100%.

Poor Altmers are susceptible and vulnerable to everything other than disease as well.
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