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Old 02-26-2011, 10:42 PM   #11
Icelander
 
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Default Re: Help! How does G-Experience work?

Quote:
Originally Posted by Brett View Post
An answer from Kromm would be nice. But a citation of a rule I have overlooked or a link to a previous Kromm answer would do.
He's usually very nice about replying to e-mails and private messages about rules-stuff, though.

And if he wanted to discourage such messages, he wouldn't have them enabled here on the site for everyone. I get the feeling that it is totally okay to ask him.
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Old 02-27-2011, 02:14 AM   #12
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Default Re: Help! How does G-Experience work?

Emboldened by Icelander's reassurance, I wrote to Kromm and received the following reply:

Quote:
Originally Posted by Kromm
Quote:
Originally Posted by Brett

• For the purposes of G-Experience, what is a "gravity field"?
Everything within one G-increment around some value. You pick a gravity value and within one increment around that, you have experience with it.

Quote:
Originally Posted by Brett

• For the purposes of G-experience, how do you round negative modifiers to DX when odd values are halved.
It takes two full G-increments to cause a -1 (p. B350), so in effect, it round in the character's favor.

Quote:
Originally Posted by Brett

It says "You are at -1 DX per G-Increment of difference (-1 per two full G-Increments, if you have the G Experience advantage, p. 57).", which is actually more like a description of Improved G Tolerance.
I don't see that at all. IGT expressly changes increment size, and that's all it does. It doesn't directly affect penalties at all. Moreover, IGT affects IQ and HT penalties, not just DX.
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Last edited by Agemegos; 02-27-2011 at 03:08 AM.
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Old 02-27-2011, 03:02 AM   #13
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Default Re: Help! How does G-Experience work?

So, as I understand it, an astronaut native to Earth with G-experience on the Moon (0.17 gee) would suffer DX penalties as follows:

**** g *** DX penalty

**** 0 ******* -3
0.01 – 0.2 *** -2
0.21 – 0.37 ** -1
0.38 – 0.4 *** -3
0.41 – 0.6 *** -2
0.61 – 0.8 *** -1
0.81 – 1.19 *** 0
1.20 – 1.39 ** -1
1.40 – 1.59 ** -2
1.60 – 1.79 ** -3
1.80 – 1.99 ** -4
2.00 – 2.19 ** -5
2.20 – 2.39 ** -6
2.40 – 2.59 ** -7
2.60 – 2.79 ** -8
2.80 – 2.99 ** -9
3.00 – 3.19 * -10


Surface gravity on Mars is 0.38 gee. NASA must be chagrined.
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Old 02-27-2011, 03:42 AM   #14
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Default Re: Help! How does G-Experience work?

Here's an interesting example: a character who is native to a planet with 1.03 gee at the surface, who gains experience of a planet with 0.46 gee.

**** g *** DX penalty

0.00 – 0.03 ** -5
0.04 – 0.23 ** -4
0.24 – 0.26 ** -3
0.27 – 0.43 ** -1
0.44 – 0.63 ** -1
0.64 – 0.65 *** 0
0.66 – 0.83 ** -1
0.84 – 1.22 *** 0
1.23 – 1.42 ** -1
1.43 – 1.62 ** -2
1.63 – 1.82 ** -3
1.83 – 2.02 ** -4
2.03 – 2.22 ** -5
2.23 – 2.42 ** -6
2.43 – 2.62 ** -7
2.63 – 2.82 ** -8
2.83 – 3.02 ** -9
3.03 – 3.22 * -10
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Last edited by Agemegos; 02-27-2011 at 03:53 AM.
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Old 02-27-2011, 05:32 AM   #15
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Default Re: Help! How does G-Experience work?

I'd have ruled it was half a G-Increment around one value, or all of a single G-Increment, if I were making the rules up myself. That way you could say 'I have G-Experience between 0G and 0.2G' rather than making G-Experience 'I have G-Experience between 0G and 0.4G', which is significantly greater. Means with 10 full points of G-Experience, you'd have G-Experience between 0G and 4.4G, which seems excessive (how often are you going to be in gravity higher than 2G?).
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Old 02-27-2011, 06:28 AM   #16
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Default Re: Help! How does G-Experience work?

Quote:
Originally Posted by Langy View Post
I'd have ruled it was half a G-Increment around one value, or all of a single G-Increment, if I were making the rules up myself.
I would have made it the whole of a G-increment, I think: one of the ones defined by the character's home gravity. That would make things a bit simpler, and avoided the queer effects of small gaps and overlaps.

Or I might have gone all the way to a fixed scale of g-categories, such as Universe and ForeSight used.

Quote:
how often are you going to be in gravity higher than 2G?
No more often than I can help. And making DX-based rolls in it still less!
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Old 02-28-2011, 03:46 AM   #17
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Default Re: Help! How does G-Experience work?

To be honest, I think that G-Experience and the associated rules are a wee bit ... over-strenuous. I want to have the possibility that someone born on Earth can learn to operate 100% comfortably on Mars or the Moon or wherever, no annoying and boring faffing about with penalties. Okay, realistically it might be hard, but I'm not convinced it would be impossible (especially given nanotech neural treatments for the nervous system or some other TL10+ handwave), and for an even faintly dramatic - let alone cinematic - game, it's got to be quite straightforward.

So in my opinion, GMs shouldn't be afraid to house-rule "G-Experience for gravity level X means no penalties or problems in gravity level X".
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Old 03-22-2011, 07:23 PM   #18
Peter Knutsen
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Default Re: Help! How does G-Experience work?

Quote:
Originally Posted by Phil Masters View Post
So in my opinion, GMs shouldn't be afraid to house-rule "G-Experience for gravity level X means no penalties or problems in gravity level X".
Sure. It might take several months, more likely years, to achieve that, but it's not unreasonable. And as for character creation, there just has to be an option that the player can pay CPs for, and then he justifies it in backstory.

A bigger question is how to handle experience with rotation-induced "gravity" in high-RPM habitats.
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