02-26-2011, 10:42 PM | #11 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Help! How does G-Experience work?
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And if he wanted to discourage such messages, he wouldn't have them enabled here on the site for everyone. I get the feeling that it is totally okay to ask him.
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02-27-2011, 02:14 AM | #12 | ||||
Join Date: May 2005
Location: Oz
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Re: Help! How does G-Experience work?
Emboldened by Icelander's reassurance, I wrote to Kromm and received the following reply:
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 02-27-2011 at 03:08 AM. |
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02-27-2011, 03:02 AM | #13 |
Join Date: May 2005
Location: Oz
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Re: Help! How does G-Experience work?
So, as I understand it, an astronaut native to Earth with G-experience on the Moon (0.17 gee) would suffer DX penalties as follows:
**** g *** DX penalty **** 0 ******* -3 0.01 – 0.2 *** -2 0.21 – 0.37 ** -1 0.38 – 0.4 *** -3 0.41 – 0.6 *** -2 0.61 – 0.8 *** -1 0.81 – 1.19 *** 0 1.20 – 1.39 ** -1 1.40 – 1.59 ** -2 1.60 – 1.79 ** -3 1.80 – 1.99 ** -4 2.00 – 2.19 ** -5 2.20 – 2.39 ** -6 2.40 – 2.59 ** -7 2.60 – 2.79 ** -8 2.80 – 2.99 ** -9 3.00 – 3.19 * -10 Surface gravity on Mars is 0.38 gee. NASA must be chagrined.
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 02-27-2011 at 03:09 AM. |
02-27-2011, 03:42 AM | #14 |
Join Date: May 2005
Location: Oz
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Re: Help! How does G-Experience work?
Here's an interesting example: a character who is native to a planet with 1.03 gee at the surface, who gains experience of a planet with 0.46 gee.
**** g *** DX penalty 0.00 – 0.03 ** -5 0.04 – 0.23 ** -4 0.24 – 0.26 ** -3 0.27 – 0.43 ** -1 0.44 – 0.63 ** -1 0.64 – 0.65 *** 0 0.66 – 0.83 ** -1 0.84 – 1.22 *** 0 1.23 – 1.42 ** -1 1.43 – 1.62 ** -2 1.63 – 1.82 ** -3 1.83 – 2.02 ** -4 2.03 – 2.22 ** -5 2.23 – 2.42 ** -6 2.43 – 2.62 ** -7 2.63 – 2.82 ** -8 2.83 – 3.02 ** -9 3.03 – 3.22 * -10
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Decay is inherent in all composite things. Nod head. Get treat. Last edited by Agemegos; 02-27-2011 at 03:53 AM. |
02-27-2011, 05:32 AM | #15 |
Join Date: May 2008
Location: CA
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Re: Help! How does G-Experience work?
I'd have ruled it was half a G-Increment around one value, or all of a single G-Increment, if I were making the rules up myself. That way you could say 'I have G-Experience between 0G and 0.2G' rather than making G-Experience 'I have G-Experience between 0G and 0.4G', which is significantly greater. Means with 10 full points of G-Experience, you'd have G-Experience between 0G and 4.4G, which seems excessive (how often are you going to be in gravity higher than 2G?).
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02-27-2011, 06:28 AM | #16 | ||
Join Date: May 2005
Location: Oz
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Re: Help! How does G-Experience work?
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Or I might have gone all the way to a fixed scale of g-categories, such as Universe and ForeSight used. Quote:
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Decay is inherent in all composite things. Nod head. Get treat. |
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02-28-2011, 03:46 AM | #17 |
Join Date: Aug 2004
Location: U.K.
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Re: Help! How does G-Experience work?
To be honest, I think that G-Experience and the associated rules are a wee bit ... over-strenuous. I want to have the possibility that someone born on Earth can learn to operate 100% comfortably on Mars or the Moon or wherever, no annoying and boring faffing about with penalties. Okay, realistically it might be hard, but I'm not convinced it would be impossible (especially given nanotech neural treatments for the nervous system or some other TL10+ handwave), and for an even faintly dramatic - let alone cinematic - game, it's got to be quite straightforward.
So in my opinion, GMs shouldn't be afraid to house-rule "G-Experience for gravity level X means no penalties or problems in gravity level X".
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03-22-2011, 07:23 PM | #18 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Help! How does G-Experience work?
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A bigger question is how to handle experience with rotation-induced "gravity" in high-RPM habitats. |
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Tags |
g-experience, gravity, improved g-tolerance, kromm answer |
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